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[Terrain] Terrain brush isn't smooth when opacity is more than brush size
Steps To Reproduce 1. Create a project2. Hierarchy > 3D GO> Terrain3. Terrain Inspector >Pain Terrain Tab > Set Brush Si... Read more
[Mac OS] Crash on objc_release when repeatedly closing and opening an Ed...
How to reproduce:1. Open the "Mac_SceneView_Crash.zip" project2. Wait till Unity crashes (a script is opening/closing scene view aut... Read more
[NavMesh] Baking ignores FBX files with Mesh Compression set to Low or M...
To reproduce:1. Open QA attached project "NavMeshRepro.zip"2. In Hierarchy window, select NavSurface Object and observe correctly ba... Read more
Editor crashes in Shader::IsSupported() when trying to change Material's...
How to reproduce:1. Open the attached project2. Go to the Asset folder-> Shaders-> Select New Material3. Go to the inspector w... Read more
[CPU PLM] Lightmapper performance is very slow in certain scenes
Steps to reproduce: 1. Download SephoraChristmas project (link in the comments)2. Additively load SephoraForest-Environment and Seph... Read more
[Android] Compressed HDR lightmaps are not encoded
When baking Lightmaps with the editor set to Android and using compression, lightmap values are borked. Repo step:1) Open attatched ... Read more
[Packman] Test Framework package disappears from the list after removing
Test Framework package disappears from the list after removing. Steps to reproduce:1) Create a new project in 2D Template2) Window &... Read more
Console spams thousands of Logs when Audio listener exists in Scene and ...
To reproduce: 1. Download attached “659128.zip" project and open in Unity2. Open "SampleScene" scene3. In Hierarchy select "Main Cam... Read more
[iOS] NPOT textures without compression uses more memory than a regular ...
To reproduce:1. Open users attached project "test.zip"2. Open "SampleScene.unity" scene3. Select the Main Camera game object from th... Read more
Prefab Variant restructure rule is violated when editing original Prefab
How to reproduce:1. Open the attached "WeirdPrefabVariantState.zip" Project2. Open "Canvas Variant.prefab" in the Prefab Mode3. Insp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
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- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons