Search Issue Tracker
By Design
Votes
0
Found in
2019.2.0b1
Issue ID
1152759
Regression
No
[Terrain] Terrain brush isn't smooth when opacity is more than brush size
Steps To Reproduce
1. Create a project
2. Hierarchy > 3D GO> Terrain
3. Terrain Inspector >Pain Terrain Tab > Set Brush Size > 10 & Set Opacity to 100
To view it more accurately Select "Set Height" to 30-40 in Paint terrain tab and observe in the scene view.
Expected Result:
Edges of the brush should be smooth
Observed Result:
Edges of the brush are not smooth.
Reproducible On: 2019.3.0a2, 2019.2.0b1, 2019.1.0f2, 2018.3.0f2, 2018.1.0f2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Overlay Image gets darker on each Camera when multiple Cameras are used
- Assertion failed on expression: 'scriptedImporterClass == SCRIPTING_NULL error when opening the standalone profiler window
- Disabled assets in Import Unity Package window aren't tracked but count as being selected by user
- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding
Resolution Note (2019.3.X):
This is by design - the "blocky" image is a preview of the result you will get if you start painting. In this case, your terrain is low resolution relative to the size of your brush, so you get a very blocky result.