Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
Issue ID
1152811
Regression
No
[CPU PLM] Lightmapper performance is very slow in certain scenes
Steps to reproduce:
1. Download SephoraChristmas project (link in the comments)
2. Additively load SephoraForest-Environment and SephoraForest-Lighting scenes
3. Navigate to the Lighting Settings window, and make sure that Progressive CPU is selected as the lightmapping backend
4. Generate the lighting
5. Notice that bake performance is very low
Notes:
- Affects both CPU and GPU PLM
- CPU performance is low outright, while GPU PLM starts off fast, but declines over time
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment