Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2018.3.11f1
Issue ID
1152594
Regression
No
[NavMesh] Baking ignores FBX files with Mesh Compression set to Low or Medium when baking NavMesh
To reproduce:
1. Open QA attached project "NavMeshRepro.zip"
2. In Hierarchy window, select NavSurface Object and observe correctly baked mesh
3. In Project window, select Navigation FBX file and change it's Mesh Compression to Low or Medium (and Apply)
4. In Hierarchy window, select NavSurface object again
5. In Inspector window, click Bake and observe
Expected: NavMesh is baked with any compression quality selected
Actual: NavMesh is not baked on objects with Low or Medium Compression Quality (Off and High are baked as intended)
Reproduced in: 2018.3.14f1, 2018.4.0f1, 2019.1.2f1, 2019.2.0b2, 2019.3.0a2
Note1: NavMesh script not compatible with 2017.4.26f1 LTS, therefore, could not test
Note2; Standard baking via Navigation window works as intended
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger's Hierarchy is not navigable when connecting it to the project built with the Volumetric Fog
- The number of SetPass Calls is increasing when attaching the Frame Debugger to the Player
- Scrollbar briefly appears in the Package Manager during installation process even when the package list is too short to require scrolling
- Script resets to use the previous Skybox color when saving the Scene changes
- [2D] Sprite Library Editor window throws NullReferenceException error when entering Play Mode with Game View maximised
Add comment