Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2018.3.11f1
Issue ID
1152594
Regression
No
[NavMesh] Baking ignores FBX files with Mesh Compression set to Low or Medium when baking NavMesh
To reproduce:
1. Open QA attached project "NavMeshRepro.zip"
2. In Hierarchy window, select NavSurface Object and observe correctly baked mesh
3. In Project window, select Navigation FBX file and change it's Mesh Compression to Low or Medium (and Apply)
4. In Hierarchy window, select NavSurface object again
5. In Inspector window, click Bake and observe
Expected: NavMesh is baked with any compression quality selected
Actual: NavMesh is not baked on objects with Low or Medium Compression Quality (Off and High are baked as intended)
Reproduced in: 2018.3.14f1, 2018.4.0f1, 2019.1.2f1, 2019.2.0b2, 2019.3.0a2
Note1: NavMesh script not compatible with 2017.4.26f1 LTS, therefore, could not test
Note2; Standard baking via Navigation window works as intended
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment