Search Issue Tracker
Not Reproducible
Votes
0
Found in
2019.1
2019.1.0f2
Issue ID
1152809
Regression
Yes
[Android] Compressed HDR lightmaps are not encoded
When baking Lightmaps with the editor set to Android and using compression, lightmap values are borked.
Repo step:
1) Open attatched project
2) Load samplescene
3) Bake lighting if not baked
Expected results: Baked lightmap should look fine after compression step
Actual results: Baked lightmap is very colorful and incorrect when compression step is done at the end of the bake
Reproduced on 2019.1.0f2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment