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Environment.StackTrace skips the top frame on 32-bit Windows players on ...
This affects both Standalone Player and UWP. Why won't fix: This happens because the Visual C++ compiler does not emit function pro... Read more
Particles with Render Mode - Mesh, Render Alignment - Local and negative...
Steps to reproduce: 1. Open attached “Particles.zip” Unity project 2. Open “Main” scene 3. Select “Particle System” object in Hierar... Read more
[Lighting] “Lightmap Overlap” mode is not available for Scene Visualisation
“Lightmap Overlap” mode is not available for Scene Visualisation. Steps to Reproduce: 1. Open LightSettings Window from Window Men... Read more
[XR][iOS][Vuforia] Background plane doesn't fill the entire screen
Reproduction steps: 1. Make sure Vuforia module is installed. 2. Create a new project. 3. Import the attached package " 979615_Packa... Read more
[Timeline] Copied Timeline tracks and clips retain a link to the source ...
Reproduction steps: 1. Download project "TimelineCopyIssue.zip" and open in Unity 2. Copy track from SetA/TimelineA 3. Paste the cop... Read more
Generic animation's position is being regressed every loop when timelin...
To reproduce: 1. Open user's project, scene Scene 2. Enter Play mode 3. Observe two timeline-controlled animations: humanoid and gen... Read more
Vector2.Angle does not always return 0 between two identical vectors
Steps to reproduce: 1. Open attached “Angle.zip” Unity project 2. Enter Play mode 3. Observe Console window Expected results: Angle... Read more
Instancing Variants, when set to "Strip Unused", strips too much
To reproduce: 1) Open the project and "thing" scene. 2) Select Edit->Project Setting->Graphics, set Instancing Variants to Strip Unu... Read more
[iOS] Project that contains IAP plugin fails when building for iOS platform
To reproduce: 1. Open project attached by the user 2. Build it for iOS platform Expected result: Build succeeds Actual result: With... Read more
Applying Prefab with TextMeshProUGUI text changes position of other UI e...
To reproduce: 1. Open repro project 2. Select Canvas -> 'StarMenu' gameObject 3. In inspector click 'Apply' button 5-7 times Expec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Light rendering artefacts appear in the Editor when assigning unsupported 3D Custom Render Texture in Camera’s Output Texture, unclearable errors and warnings spammed
- Memory leak when running a test with "GfxThreadingMode" set to "SplitJobs"
- Loading Unloaded unsaved Scene throws “ArgumentException” error in the Console
- Crash on std::__1::__tree_const_iterator when opening the Build Profiles window in a specific project
- Sub-State machine “breadcrumb trail” doesn’t fit in the window if there’s too many Sub-State machines