Search Issue Tracker
Fixed in 2018.2.X
Votes
9
Found in
2017.3.0a1
2017.3.0f2
2018.1.0a1
Issue ID
979554
Regression
Yes
Applying Prefab with TextMeshProUGUI text changes position of other UI elements when CanvasScaler is enabled
To reproduce:
1. Open repro project
2. Select Canvas -> 'StarMenu' gameObject
3. In inspector click 'Apply' button 5-7 times
Expected: All UI objects is scene will not change their position
Actual: Image gameObject starts moving when Applying 'StartMenu'(parent) prefab multiple times
Reproduced: 2017.3.0a1, 2017.3.0a7, 2017.3.0f3, 2018.1.0a1, 2018.1.0b1
Not reproducible: 2017.1.2p4, 2017.2.1p1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
Add comment