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0
votes
Fixed

[AssetPipelineV2] Package status is not correctly reflected upon loading...

Asset - Database

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Jun 11, 2020

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Version/s: 2018.4, 2019.3, 2019.3.13f1, 2020.1

How to reproduce:1. Download the user-submitted project (PackageModStausADBv2.zip)2. Before opening, check that the Packages/manifes... Read more

1
votes
Won't Fix

Editing and saving a Script after entering Play Mode freezes the Editor ...

Scripting

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Oct 25, 2019

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Version/s: 2017.4, 2018.4, 2019.1.10f1, 2019.2, 2019.3, 2020.1

How to reproduce:1. Open the attached project2. Enter the Play Mode and click the "Registration" Button3. Fill out the account detai... Read more

0
votes
Fixed

NullReferenceException is not thrown when calling PlayOneShot function f...

Audio

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May 16, 2020

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Version/s: 2018.4, 2019.3.13f1, 2020.2

How to reproduce:1. Open the attached project's "case_1247944-Project.zip" Scene labeled "SampleScene"2. Enter the Play Mode3. Obser... Read more

0
votes
Won't Fix

Editor does not reset to the default Graphics API after Player settings ...

Build Pipeline

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Aug 07, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0a12

How to reproduce:1. Open the attached "BuildSettingReset.zip" project2. Open "SampleScene"3. Open Player Settings, click the cog in ... Read more

0
votes
Fixed

Custom Render Textures are not rendered in a Standalone Build

Texture

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Oct 02, 2020

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Version/s: 2018.4, 2019.4, 2020.1, 2020.1.7f1, 2020.2.0a1

How to reproduce:1. Open the attached project named "CustomRenderTextureMaterialIssue"2. Open the SampleScene and enter Play mode3. ... Read more

0
votes
Fixed

[iOS] Player crashes on Il2CppSequencePointExecutionContext::Il2CppSeque...

iOS

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Apr 03, 2020

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Version/s: 2018.4, 2018.4.20f1

How to reproduce:1. Open the project provided by the user2.Go to Menu bar-> Build -> iOS-> QA3. Go to <project root>/... Read more

0
votes
By Design

Array field not deserialized (null) when ScriptableObject loaded via Uni...

Serialization

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Nov 27, 2020

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Version/s: 2018.4, 2019.4, 2019.4.14f1, 2020.1, 2020.2, 2021.1

How to reproduce:1. Open the attached project named "EnumArrayReport.zip"2. Open and Play the Sample Scene3. Observe the Console win... Read more

0
votes
Fixed

[Mac] OnApplicationFocus not triggered when calling Social.ShowAchieveme...

MacOS

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Sep 15, 2020

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Version/s: 2018.4, 2019.4.10f1, 2020.2

How to reproduce:1. Open user-submitted project (GameCenterTest.zip)2. Build and run for MacOS Standalone3. Sign in to Game Center i... Read more

0
votes
Won't Fix

[Critical] Comparing a value from a multi-dimensional array in a frag sh...

Shader System

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Sep 23, 2019

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Version/s: 2018.4.0f1, 2019.2.0a1, 2019.2.5f1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. import the minimal shader attached in comment to any project (NewUnlitShader.shader (889 bytes))2. Reimport the ... Read more

0
votes
Fixed

[Profiler] Profiler graph is going out of bounds every 10 seconds

Profiling

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Aug 09, 2019

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Version/s: 2017.4, 2018.4, 2019.1, 2019.2, 2019.3, 2019.3.0a11

To reproduce:1. Open attached project "StackTraceBR.zip"2. Make sure the Profiler window is open and only GarbageCollector graph is ... Read more

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