Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4.0f1
2018.4.0f1
2019.1.0a1
2019.2.0a1
2019.3.0a1
2019.3.0a12
Issue ID
1174932
Regression
No
Editor does not reset to the default Graphics API after Player settings are reset
How to reproduce:
1. Open the attached "BuildSettingReset.zip" project
2. Open "SampleScene"
3. Open Player Settings, click the cog in the top right corner and select "Reset"
4. Enter Play mode
Expected results: The editor uses DirectD311
Actual results: The editor still uses OpenGLCore
Reproducible with: 2017.4.31f1, 2018.4.5f1, 2019.1.14f1, 2019.2.1f1, 2019.3.0a12
Note: After resetting the Player settings, the Player gets built using DirectD311, even if OpenGLCore is still used in the Editor
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Resolution Note:
minor/cosmetic