Search Issue Tracker

By Design

Votes

0

Found in

2018.4

2019.4

2019.4.14f1

2020.1

2020.2

2021.1

Issue ID

1295638

Regression

No

Array field not deserialized (null) when ScriptableObject loaded via UnityEditor.AssetDatabase

Serialization

-

How to reproduce:
1. Open the attached project named "EnumArrayReport.zip"
2. Open and Play the Sample Scene
3. Observe the Console window

Expected result: Debug.Log prints - Base.Platforms.PlatformType[]; System.Collections.Generic.List`1[Base.Platforms.PlatformType]; UnityEngine.Vector3[]
Actual result: Debug.log prints - ; System.Collections.Generic.List`1[Base.Platforms.PlatformType];

Reproducible with: 2018.4.30f1, 2019.4.16f1, 2020.1.16f1, 2020.2.0b14, 2021.1.0a9

Notes:
1. The correct log is always printed if the ScriptableObject (YOE_YearOneEditionEntitlementDef) is selected and displayed in the Inspector Window. It may also be correct once it is deselected for one or two test runs. However, repeated attempts with the SO unselected will result in the wrong error message printed

  1. Resolution Note (2021.2.X):

    The issue is that the asset was created with a version of the script which did not contain the array fields. The difference between the selected version which is done in the inspector is that the SerializedObject which is constructed for the inspector needs to initalized null arrays so they can be manipulated. However this is set on the specific instance in memory and when you load over it you will lose it again. An alternative if you need those to be non-null is to initialize them in Awake if they are null.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.