Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2017.4
2018.4
2019.1
2019.2
2019.3
2019.3.0a11
Issue ID
1175473
Regression
No
[Profiler] Profiler graph is going out of bounds every 10 seconds
To reproduce:
1. Open attached project "StackTraceBR.zip"
2. Make sure the Profiler window is open and only GarbageCollector graph is enabled in CPU usage section
3. Enter Play mode
4. Keep observing the CPU usage tab for 10-20 seconds
Result: GarbageCollector graph goes out of bounds
Reproduced in: 2017.4.0f1, 2017.4.31f1, 2018.4.6f1, 2019.1.14f1, 2019.2.1f1, 2019.3.0a11
Note: it seems that the graph is being infinitely zoomed to
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment