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[iOS][Metal] Graphics Artefacts on iOS with Metal API, HDR and Deferred ...
Reproduction steps: 1. Open User's project 2. Switch target platform to iOS 3. In Graphics Settings switch Rendering Path to "Deferr... Read more
Animation Previewer - Transition - Double Transform on the transition -...
Double transform happen on humanoid character when previewing a transition in the animation previewer Read more
Editor crashes on (KERNELBASE) RaiseException when using ConvertToEquire...
How to reproduce: 1. Open the attached "EquirectCrash" project 2. Switch to Android platform 3. Open "SampleScene" and enter playmod... Read more
Mesh collider gets corrupted if no triangles are specified
How to reproduce: 1. Open attached Unity project "MeshColliderBug" 2. Open the MeshColliderBug scene 3. Select MediumPolySphere in t... Read more
Combo box "Select Monitor" is empty on Windows build
Reproduction steps: * Launch the built project for Windows Standalone; * Observe that the "Select Monitor" box. Expected results: T... Read more
[Graphics] Certain Graphics commands (SetViewport) only get applied to t...
BY DESIGN: Neither CommandBuffer.ClearRenderTarget or GL.Clear clears more than the first color buffer. We currently don't support c... Read more
Particles: Crash regression when particle system has no Renderer module
To reproduce: 1. Create a new project 2. Create a particle system 3. Remove the renderer module 4. Enter play mode 5. Move the part... Read more
[Animator] First frame of animator isn't updated by PlayableGraph after ...
Steps to reproduce: 1. Open user attached project 2. Open TestScene.unity 3. Play the scene 4. Press respawn from the GUI - observ... Read more
com.unity.package-manager-ui errors in log on upgrading project to 2018....
Com.unity.package-manager-ui errors in log on upgrading project to 2018.1.0b5 to b6. There is no ability to run the project with th... Read more
[.NET 4.x] Blank compilation error is thrown if JavaScript file is inclu...
1. Open the attached "JavaScriptError" project 2. Observe the console, no errors are thrown 3. Go to Edit --> Project Settings --> P... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Material is left in broken state when switching from a .git branch with no HDRP to a branch that contains HDRP
- Crash on buffer_add_value_full when hovering over SerializedProperty.boxedValue in Debug Mode after ISerializationCallbackReceiver.OnAfterDeserialize modifies value
- Editor is not capitalised consistently in Preferences window
- [Linux] “Restore Defaults” warning window appears behind Profiler Modules dropdown
- [iOS] Time.deltaTime is switching between 9.998583E-06 and approximately 0.01 seconds