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[Android] Screen size returns incorrect values on the first frame when t...
If the application is launched without splash screen, the screen size will be set to incorrect values at the first frame(When callin... Read more
Shader compilation error with UnityGetRawLightMaskOrProbeOcclusions
A custom blending shader gives compiler error in console log. Reproduction steps: 1) Download the project or `Blend.shader` from th... Read more
(FoveClient) Fove::GetFVRCompositor crash caused by FOVE Unity plugin
Steps to reproduce: 1. Open "Unity_Test_Project.zip" project 2. Press play 0x00007FF8329E3082 (FoveClient) Fove::GetFVRCompositor 0... Read more
[iOS] Handheld.PlayFullScreenMovie with CancelOnInput or Hidden ControlM...
Reproduction steps: 1. Add the attached "FullScreenMovieStatusBarTest" package to any project. 2. Build and run the scene for iOS. ... Read more
File named "aux.cs" uploaded to Collaborate from macOS, freezes Unity wh...
To reproduce: 1. Create new project on macOS 2. Create C# script named 'aux.cs' 3. Upload project to collab 4. Download project on W... Read more
Android build fails when VR support is enabled (Cardboard or Daydream SD...
How to reproduce: 1. Create a new project 2. Switch platform to Android and open Player Settings 3. Enable Virtual Reality Supported... Read more
Sprite changes in play mode when using [TIGHT] texture packing and high ...
Reproduction steps: 1. Open project attached (SpriteMeshBreaksWhenPacked.zip) 2. Open scene Main 3. Press play. Expected result: Al... Read more
[Android]Input.gyro.attitude returns zero values when tested with Moto G...
How to reproduce: 1. Download the attached project 2. Build and run on Motorola Moto G4 3. Move device and check logcat for returned... Read more
Crash in "mecanim::animation::DeallocateAvatarOuputForBindings" on build
Reproduction steps: 1. Open the attached project from OC link. 2. Build it. 3. Editor crashes. #0 0x00000102262d00 in mecanim::ani... Read more
[iOS][WebCamTexture] is flipped
Reproduction steps: 1. Open the attached "Archive" project. 2. Build and run it for iOS. 3. Allow camera usage when asked. 4. Check ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] HDAdditionalLightData.RequestSubShadowMapRendering on directional lights breaks cascade shadows rendering
- Memory leaks when Instantiating Objects with SerializeReference
- Currently selected Action Map switches to the first Action Map in the list and it's first Action when editing the Binding Path of a newly created Action
- "F" default focusing Unity shortcut zooms out when the first time focusing the GameObject
- DropdownField options added with PointerDownEvent are not shown when clicking the DropddownField for the first time