Search Issue Tracker
Deferred Rendering Path ignores Camera Rect when rendering to RenderTexture
Reproduction steps: 1. Open the attached project 2. Open the "TestScene" 3. Enter Play mode 4. Select Camera Left / Camera Right gam... Read more
[VR Input] Oculus Touch and OpenVR documentation wrong or button mapping...
The Documentation reports that the Left Controller Menu button on Vive corresponded to Button.Three (X) on the touch controller. How... Read more
[Android] Anisotropic filtering renders blurry on some ARM GPU devices
Steps to reproduce: 1) Download attached project ' AnisotropingFilteringIssue.zip' and open in Unity 3) Build and run 'BugTestScene'... Read more
[Undo] Unity crashes when trying to undo component addition from a GameO...
Reproduction steps: 1. Open the attached project 2. Create two Game Objects 3. Add an UndoBugScript to object A 4. Make object B a c... Read more
[Particles] Particle Texture Sheet Animation flickers if Render Mode is ...
To reproduce: 1) Open attached project and scene 2) Play it and wait a bit - it takes about 10 seconds for emitting to start up Exp... Read more
[Undo] Component recreated without registering an undo operation
Reproduction steps: 1. Open the attached project 2. Create an empty GameObject 3. Add "UndoBugScript" to the GameObject 4. Add any c... Read more
[Undo] A GameObject appears twice in the hierarchy after undoing
Reproduction steps: 1. Open the attached project 2. Create an empty GameObject A 3. Add "UndoBugScript" to A 4. Create a GameObject ... Read more
One of the method overloads receiving generic interface with 2 types is ...
To reproduce: Open attached project Expected: No errors come out in console Actual: The following error is thrown even though there... Read more
Compiler errors occur when defining a method with name OnMouseDown in a ...
Steps to reproduce: 1. Open the attached project (OnMouseTest.zip) 2. Go to Build Settings, switch platform to Windows Store 3. Buil... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "SupportsRandomWriteOnRenderTextureFormat()" shows "False" when executed on 2023.2 and 6000.0 streams
- Size of ShadowCaster2D with Casting Source set to a Collider increases when RigidBody2D is attached to the GameObject
- GameObjects with a material derived from a Custom Lighting Surface Shader are displayed as skewed on quads when the Camera's Width and Height properties of the Viewport Rect are lower than 1
- Warning 'Unable to find player assmebly' is thrown when building some Project Templates
- ArgumentOutOfRangeException when manipulating the Project Settings search bar