Search Issue Tracker
NavMesh Agent is still considered on OffMesh Link at 0 position X
Reproduction steps:1. Download "Test.zip" project and open in Unity2. Open "ObstacleTest" scene3. Select "Guy" in Hierarchy and set ... Read more
Non matching Profiler.EndSample (BeginSample and EndSample count must ma...
To reproduce: 1. Open the project, attached by the user (non matching Begin-EndSample in deep profile.zip)2. Open the "test" scene3.... Read more
[iOS][Metal] Graphics Artefacts on iOS with Metal API, HDR and Deferred ...
Reproduction steps:1. Open User's project2. Switch target platform to iOS3. In Graphics Settings switch Rendering Path to "Deferred"... Read more
Animation Previewer - Transition - Double Transform on the transition -...
Double transform happen on humanoid character when previewing a transition in the animation previewer Read more
Editor crashes on (KERNELBASE) RaiseException when using ConvertToEquire...
How to reproduce:1. Open the attached "EquirectCrash" project2. Switch to Android platform3. Open "SampleScene" and enter playmode i... Read more
Mesh collider gets corrupted if no triangles are specified
How to reproduce:1. Open attached Unity project "MeshColliderBug"2. Open the MeshColliderBug scene3. Select MediumPolySphere in the ... Read more
Combo box "Select Monitor" is empty on Windows build
Reproduction steps: Launch the built project for Windows Standalone; Observe that the "Select Monitor" box. Expected results: The bo... Read more
[Graphics] Certain Graphics commands (SetViewport) only get applied to t...
BY DESIGN:Neither CommandBuffer.ClearRenderTarget or GL.Clear clears more than the first color buffer. We currently don't support cl... Read more
Particles: Crash regression when particle system has no Renderer module
To reproduce: 1. Create a new project2. Create a particle system3. Remove the renderer module4. Enter play mode5. Move the particle ... Read more
[Animator] First frame of animator isn't updated by PlayableGraph after ...
Steps to reproduce:1. Open user attached project2. Open TestScene.unity3. Play the scene4. Press respawn from the GUI- observe that ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- Crash on EnumerateDisabledKeywordsInVariantsArray or UNITY_XXH32 when rapidly saving ShaderGraph or VFXGraph changes