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0
votes
Postponed

NavMesh Agent is still considered on OffMesh Link at 0 position X

AI Navigation

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Feb 01, 2018

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Version/s: 2018.1.0b5

Reproduction steps:1. Download "Test.zip" project and open in Unity2. Open "ObstacleTest" scene3. Select "Guy" in Hierarchy and set ... Read more

0
votes
Won't Fix

Non matching Profiler.EndSample (BeginSample and EndSample count must ma...

Profiling

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Feb 01, 2018

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Version/s: 2017.3.0b10, 2017.3.0f3

To reproduce: 1. Open the project, attached by the user (non matching Begin-EndSample in deep profile.zip)2. Open the "test" scene3.... Read more

1
votes
Fixed

[iOS][Metal] Graphics Artefacts on iOS with Metal API, HDR and Deferred ...

Mobile

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Feb 01, 2018

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Version/s: 2017.2.1p3

Reproduction steps:1. Open User's project2. Switch target platform to iOS3. In Graphics Settings switch Rendering Path to "Deferred"... Read more

0
votes
Duplicate

Animation Previewer - Transition - Double Transform on the transition -...

Animation

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Feb 01, 2018

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Version/s: 2018.1.0a6

Double transform happen on humanoid character when previewing a transition in the animation previewer Read more

1
votes
Fixed

Editor crashes on (KERNELBASE) RaiseException when using ConvertToEquire...

XR SDK

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Feb 01, 2018

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Version/s: 2018.1.0b5

How to reproduce:1. Open the attached "EquirectCrash" project2. Switch to Android platform3. Open "SampleScene" and enter playmode i... Read more

1
votes
Fixed

Mesh collider gets corrupted if no triangles are specified

Physics

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Feb 01, 2018

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Version/s: 2017.2.0p1

How to reproduce:1. Open attached Unity project "MeshColliderBug"2. Open the MeshColliderBug scene3. Select MediumPolySphere in the ... Read more

0
votes
Fixed

Combo box "Select Monitor" is empty on Windows build

Windows

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Feb 01, 2018

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Version/s: 2017.2.0f3

Reproduction steps: Launch the built project for Windows Standalone; Observe that the "Select Monitor" box. Expected results: The bo... Read more

0
votes
By Design

[Graphics] Certain Graphics commands (SetViewport) only get applied to t...

Graphics - General

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Feb 01, 2018

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Version/s: 2017.3.0p3

BY DESIGN:Neither CommandBuffer.ClearRenderTarget or GL.Clear clears more than the first color buffer. We currently don't support cl... Read more

0
votes
Fixed

Particles: Crash regression when particle system has no Renderer module

Visual Effects - Legacy

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Feb 01, 2018

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Version/s: 2018.1.0b5

To reproduce: 1. Create a new project2. Create a particle system3. Remove the renderer module4. Enter play mode5. Move the particle ... Read more

0
votes
Fixed

[Animator] First frame of animator isn't updated by PlayableGraph after ...

Animation

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Feb 01, 2018

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Version/s: 2017.3.0p1

Steps to reproduce:1. Open user attached project2. Open TestScene.unity3. Play the scene4. Press respawn from the GUI- observe that ... Read more

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