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Disabling script on instantiate gameobject throws self -> GetEnabled()
Steps to reproduce: 1. Download repro.zip and open "new scene". 2. Press play. Expected results: Error should not appeared and scri... Read more
Sprite Renderer's Color property doesn't change the color of the sprite ...
To reproduce: 1. Download and open attached project 2. Open "AdditiveSprite" scene 3. Select "bird-sprite_additive" gameObject in t... Read more
Rider code editor shows up as Ride in the Editor Preferences
- Install Rider from JetBrains. - Go to Preferences/External Tools in Unity and try to add Rider as an External Script Editor It wi... Read more
[GI] Lighting momentarily darkens while scene is played
To reproduce: 1) Open attached project 2) Open "Scenes\TestMaps\Empty.unity" 3) Play it - it spawns tanks endlessly and explodes the... Read more
Crash in mecanim::skeleton::SkeletonPoseComputeGlobalQ when enabling ani...
To reproduce: 1. Open attached project (repro862303) 2. Run Swamp scene 3. Select golem game 4. Enable animator Actual: Editor cras... Read more
Low Pass Frequency slider is mapped between 0 - 22000 hz instead of 10 -...
How to reproduce: 1. Open attached project 2. Open scene "LowPassIssue" 3. Select Main Camera 4. Change the value "Frequency" in th... Read more
[Shaders] GrabPass refraction shows wrong result since 5.5
Reproduction steps. 1. Open project attached (ShaderBugProjects.zip) 2. Open Scene "scene". 3. Investigate object with Refraction. ... Read more
5.6 Windows builds do not work on Windows Server
To reproduce: 1. Install Windows Server 2. Install Unity 5.6 on Windows Server 3. Build and run for Windows platform Actual: Build... Read more
When the Particle System setting 'Start Lifetime' is set to 80 and 'Prew...
Reproduction steps: 1. Open the attached project 'case_862158-particle_bug'; 2. Open the scene 'particlebugtesting'; 3. Build in Sta... Read more
Shader function ComputeScreenPos does not actually compute screen positi...
Steps to reproduce: 1. Download and open the attached project 2. Open the scene view 3. Move the Quad along any axis Expected resul... Read more
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