Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
2017.3.0p1
Issue ID
995978
Regression
No
[Animator] First frame of animator isn't updated by PlayableGraph after being instantiated
Steps to reproduce:
1. Open user attached project
2. Open TestScene.unity
3. Play the scene
4. Press respawn from the GUI
- observe that the character will be in it's bind pose for one frame before updating to the first frame of the animation
Expected result: character should not be in it's bind pose for one frame before updating to the first frame of the animation
Reproduced in: 2018.1.0a1, 2017.3.1p1, 2017.2.1p3, 2017.1.3p1
Not reproduced in: 2018.2.0a1, 2018.1.0a2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Blank, Light-Themed "Create Node" window becomes visible on the next project open
- UI Elements/Layout inconsistencies in the Particle System component
- The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window
- "List is empty" is poorly visible in the "Create Node" window
- [Android] GameObject with a custom shader becomes invisible when deployed with the Vulkan Graphics API
Add comment