Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.3.0b10
2017.3.0f3
Issue ID
996087
Regression
Yes
Non matching Profiler.EndSample (BeginSample and EndSample count must match) error when CommandBuffer.name != null
To reproduce:
1. Open the project, attached by the user (non matching Begin-EndSample in deep profile.zip)
2. Open the "test" scene
3. Set the custom Scriptable Rendering Pipeline asset in Graphics settings (MoonRenderPipelineAsset)
4. Select the MoonRenderPipelineAsset in the Assets folder and make sure Test is set to Draw Skybox
5. Enter Play mode
6. Press Record in the profiler
7. Observe the error in the console
Expected: the error is not shown when profiling
Actual: there is the exact same number of BeginSample and EndSample calls, but the error is still shown
Reproduced in 2017.3.0b10, 2017.3.0f3, 2018.1.0b6
Did not reproduce in 2017.3.0b9
Regression introduced in 2017.3.0b10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- Addressables Profiles and Analyze windows no minimum window size
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment