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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.

Postponed

Votes

0

Found in

2018.1.0b5

Issue ID

996092

Regression

No

NavMesh Agent is still considered on OffMesh Link at 0 position X

AI Navigation

-

Reproduction steps:
1. Download "Test.zip" project and open in Unity
2. Open "ObstacleTest" scene
3. Select "Guy" in Hierarchy and set its position X to 0
4. Enter Play mode
5. Go straight (press "W" or up arrow key) and press shift to jump over the wall
6. Go back (press "S" or down arrow key)

Expected: player "Guy" stands in place
Actual: going back makes the player's movement glitch

Reproduced on: 5.6.5p1; 2017.1.3p1; 2017.2.1p3; 2017.3.1p1; 2018.1.0b6; 2018.2.0a1

Note: reproducible on Mac and Windows

  1. Resolution Note:

    Will be fixed as part of substantial refactoring work planned for the NavMeshAgent.
    More information will be communicated on the Navigation forum. https://forum.unity.com/forums/navigation.79/

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