Search Issue Tracker
Editor crashes after you undo Add Rect Transform to Prefab (of object wi...
To reproduce: 1. Create a new project. 2. Create Empty "GameObject" with an empty "GameObject" child. 3. Make a prefab of this GameO... Read more
Unity crashes on play when Probe's Mode and RefreshMode is changed in On...
Unity crashes on play when probes settings are changed in OnWillRenderObject() with: > Unity.exe!ReflectionProbe::GetCachedRenderer(... Read more
Function Mathf.PerlinNoise returns the value which is less than 0
Reproduction steps: 1. Open the attached file "perlinNoise.zip"; 2. Open the scene "test"; 3. Enter the Play mode; 4. Observe the Co... Read more
Highlighter.Highlight fails to highlight Mesh field on MeshFilter, but s...
Reproduction steps: 1. Open the attached project 2. Select "Highlight_SkinnedMeshRenderer_Mesh" Game Object 3. Check the "highlight"... Read more
RenderTexture always clears to white on DirectX11
To reproduce: 1. Open attached project; 2. Open "Main" scene; 3. In the Game view you will see a cube in a background of blue dots; ... Read more
Editor crashes on Animator.GetBehaviours
Steps to reproduce: 1. Download 873144_repro.zip and open "new" scene 2. Press play 3. Editor crashes Results: Editor crashes when... Read more
Clients newly connected to the server don't see previously connected cli...
Steps to reproduce: 1. Download and open the latest attached project(mega link) 2. Build project 3. Start 1 instance and choose "Sta... Read more
When changing NavMesh Agent size, those changes are not applied on object
Reproduction steps: 1. Open project attached (NavMesh Agent bug). 2. Open scene "Main" 3. Select Cube and change NavMeshAgent size. ... Read more
[iOS] OnEndDrag isn't called when using remote and OnBeginDrag was calle...
To reproduce: 1. Open attached project 2. Select an iOS device to be used for remote 3. Press play 4. Click and drag the missle icon... Read more
Mass placing trees on terrain with a colliders enabled results in crash ...
How to reproduce: 1. Open attached "TreeCollidersRepro" project and open "save 3" scene 2. Play the game, crash doesn't occur, exit... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System