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ScrollRect elasticity causes many unnecessary imperceptible position cha...
Steps to reproduce:1. Open attached "ScrollRect.zip" Unity project2. Enter Play mode3. Click on the Scroll View content in Game view... Read more
[Mobile VR | LW SRP] Lightweight SRP does not work on gearVR or Daydream.
1) Open the attached project.2) Open the Scene scene3) note the XR Settings are-- Virtual Reality Enabled-- Oculus (or daydream) is ... Read more
Warning "RenderTexture: Resolving a destination texture that is NULL" is...
Steps to reproduce:1. Download 1014408_repro.zip2. Rescale Game window3. Notice in console warning is printed "RenderTexture: Resolv... Read more
[UWP] User can set Graphic APIs to DX12 only.
For UWP settings, the user can choose DX12 as the only Graphic API.However, the DX12 is experimental and should always paired with D... Read more
[XR] RenderViewportScale < 1.0 is less performant than 1.0 when MSAA is ...
Steps to reproduce:1. Open user attached project2. Import GVR SDK package from https://github.com/googlevr/gvr-unity-sdk/releases/ta... Read more
[Mac] Built application crashes on ApiGLES::BindFramebuffer when graphic...
How to reproduce:1. Open the user's attached "iValtech.zip" Unity project.2. Build Mac Standalone program and run it. Expected resul... Read more
TilemapRenderer sorting order is not consistent with different images
How to reproduce:1. Open given Unity project2. Enter "Woods Level 2" scene3. Open the Tile Palette4. Select "Bush" tile in the Tile ... Read more
[WebGL][.NET 4.6] Changing Build Resolution makes the build not open in ...
Reproduction steps: 1. Create a New Project2. Switch Build target to WebGL3. Switch Scripting Runtime to .NET 4.64. Build And Run5. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “GUIStyle” and “NullReferenceException” errors thrown in the Console when opening Object Field during script compilation
- Reflections are visible on objects without Recursive Rendering when viewed through transparent parts of another object with Recursive Rendering and Alpha Clipping enabled
- Visual artifacts appear when using "clip" method in custom shader and running on GLES
- Scaled Backgrounds List and dropdown text are enabled while Scaled Backgrounds field is disabled in IMGUI Debugger window
- Editor crashes when large value is entered in Scaled Backgrounds field of IMGUI Debugger window