Search Issue Tracker

0
votes
Fixed

Crash at ProfilerProperty::GetFrameTime while pausing/unpausing Play mode

Profiling

-

Jan 27, 2017

-

Version/s: 5.6.0b6

To reproduce: I found these steps most reliable, but other combinations might work too 1. Create a new project 2. Enter play mode ... Read more

34
votes
Fixed

Compile error each time I load a custom package or plugin

Mono

-

Jan 27, 2017

-

Version/s: 5.6.0b5

Compile error is throw when importing custom packages or plugins. Also, same error is thrown when new script is created. Compile e... Read more

0
votes
Fixed

ArgumentException errors is thrown when moving sub state machine into th...

Animation

-

Jan 27, 2017

-

Version/s: 5.5.1f1

To reproduce: 1. In a new project, create animator controller 2. Create new sub state machine 3. Move into the new sub state machin... Read more

0
votes
Duplicate

Having a prefab with a Skinned Mesh Renderer and Cloth component causes ...

Physics

-

Jan 27, 2017

-

Version/s: 5.6.0b5

How to reproduce: 1. Open attached "ClothBug" project and "clothTest" scene 2. Enter playmode Expected result: Editor does not cr... Read more

0
votes
By Design

Exporting certain objects or scenes adds unnecessary items

Asset and Scene Management

-

Jan 27, 2017

-

Version/s: 5.6.0b5

How to reproduce: 1. Open attached project 2. Export the Assets/Prefabs/Enemies/Enemy Bullet.prefab asset as a package - Note that... Read more

0
votes
Postponed

Custom global defines in mcs.rsp file aren't available in Visual Studio

CodeEditors

-

Jan 27, 2017

-

Version/s: 5.6.0b4

Steps to reproduce: 1. Open the project 2. Notice there are no compiler errors 3. Open NewBehaviourScript.cs with Visual Studio 4. N... Read more

20
votes
Not Reproducible

Canvas stops rendering: d3d11: attempt to lock null vertex buffer when t...

uGUI

-

Jan 27, 2017

-

Version/s: 5.5.1f1

Steps to reproduce: 1. Open the attached project(Equilibrium of Divinity.zip) 2. Open the Assets/MainMenu.unity scene 3. Play the Sc... Read more

0
votes
Fixed

Network game crashes, when connecting to a game, which already started

Networking

-

Jan 27, 2017

-

Version/s: 5.6.0b5

Reproduction steps: Open b37 project from the attached .zip file on 2 machines ON HOST: 1. Create a game 2. Wait until another pla... Read more

0
votes
Won't Fix

Collab shows incoming updates with local changes after cancelling curren...

Collab

-

Jan 27, 2017

-

Version/s: 5.6.0b5

Steps to repro: 1. Open Unity; 2. Create new project; 3. Turn on Collab Support in Services tab; 4. Save scene and project; 5. Clic... Read more

10
votes
Won't Fix

[Multiplayer] Inconsistency in order of Start() and OnStartAuthority() c...

Networking

-

Jan 27, 2017

-

Version/s: 5.6.0b5

Inconsistency in order of Start() and OnStartAuthority() calls on the Spawnable Objects between Host and Client: - on the Host - fi... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.