Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.6.0b5
Issue ID
875049
Regression
No
Network game crashes, when connecting to a game, which already started
Reproduction steps:
Open b37 project from the attached .zip file on 2 machines
ON HOST:
1. Create a game
2. Wait until another player sees a game in the list
3. Host a game
On Player:
1. Press "List Servers"
2. Wait until host starts a game
3. Click on a server to join
4. Game will crash
See the error message and crash dump in the attached .zip file
Note, that the crash is only reproducible on Windows. If you connect from Mac - everything works fine.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment