Search Issue Tracker
Won't Fix
Votes
0
Found in
5.6.0b5
Issue ID
875047
Regression
No
Collab shows incoming updates with local changes after cancelling current upload
Steps to repro:
1. Open Unity;
2. Create new project;
3. Turn on Collab Support in Services tab;
4. Save scene and project;
5. Click Collab button;
6. Click 'Publish now!' button;
7. Notice that Collab windows has closed;
8. Quickly click Collab button again;
9. Click Cancel;
10. Observe Collab button state.
Expected result:
Either operation is reverted (you can still push current change) or change is pushed (green Collab checkmark button is displayed). See attached expected.png screenshot.
Actual result:
Collab shows incoming changes, which is basically currently made local change. Collab button is orange (it proposes to update to latest commit). See attached actual.png screenshot.
See attached video.
Notes:
- Reproducible in 5.6.0b5, 5.5.0p1;
- Reproducible on Windows 10 and OSX 10.12.2;
- Happening only when cancelling uploading during its final stage (100%) or on very small commits.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler - Taking you to the wrong section when using 'show'
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player
Add comment