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2
votes
Fixed

[IL2CPP] Standalone build fails with IL2CPP did not run properly excepti...

IL2CPP

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Feb 19, 2018

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Version/s: 2018.1.0b7

To reproduce: 1. Download and open attached "Problem.zip" project.2. Make sure Standalone scripting backend is set to IL2CPP.3. Buil... Read more

0
votes
Fixed

[Noise] Significant slow down when selecting a system with a large playb...

Visual Effects - Legacy

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Feb 19, 2018

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Version/s: 2018.1.0b6, 2018.1.0b8

Repro steps:1. Open Scene1 from the attached project.2. Select the particle system, advance the playback time to 800, and deselect t... Read more

3
votes
By Design

Material shader is not applied properly when drawing geometry using Grap...

Graphics - General

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Feb 19, 2018

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Version/s: 2017.3.0a4, 2018.1.0b7

To reproduce:1. Open project2. Play scene Expected: second identical sphere will be drawnActual: white unlit sphere is drawn Reprodu... Read more

0
votes
Duplicate

Strange performance spikes when at least one Rigidbody is present in the...

Physics

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Feb 19, 2018

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Version/s: 2018.1.0a7

How to reproduce: 1. Open attached project2. Open scene boxInstantiation.unity- Make sure the Profiler Window is visible and the CPU... Read more

7
votes
Fixed

Chrome66: Autoplaying audio is muted

WebGL

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Feb 19, 2018

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Version/s: 5.5.0f3

-e: see title, scene stays silent, message about changed behaviour being logged in console--regression with Chrome, not Unity -repro... Read more

1
votes
Fixed

Chrome65 deprecation warning: AudioParam value setter will become equiv...

WebGL

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Feb 19, 2018

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Version/s: 5.5.0f3

-e: see title, regression in Chrome, not Unity -repro:--open attached project--run in Chrome65--NOTICE warning: [Deprecation] AudioP... Read more

0
votes
By Design

[Android] SceneManager.LoadSceneAsync takes longer time on 2017.2 and la...

Mobile

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Feb 19, 2018

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Version/s: 2017.1.3f1, 2017.2.0a2

How to reproduce:1. Open the attached "LoadSceneAsync" project2. Switch to Android platform and deploy to Android device (File --&gt... Read more

2
votes
Fixed

[Linux] Input.GetKeyUp() triggers while the key is held down in standalo...

Linux

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Feb 19, 2018

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Version/s: 2017.3.0f1

To reproduce:1) Create new project2) Create C# script with this in it: string foo = "0";void Update() {if (Input.GetKeyUp(KeyCode.W)... Read more

0
votes
Won't Fix

Mobile devices don't receive broadcasts from PC when using LLAPI

Mobile

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Feb 19, 2018

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Version/s: 2017.3.0f3

To reproduce:1. Open user's attached project2. Build "BroadcastTest" to both PC and Mobile (iOS or Android)3. Run built project on b... Read more

0
votes
Won't Fix

Test case

Packman

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Feb 18, 2018

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Version/s:

hfghfghfgd Read more

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