Search Issue Tracker
Fixed in 2017.1.X
[iOS] NotificationServices.remoteNotifications contains two elements when receiving one notification
NotificationServices.remoteNotifications contains two elements instead of one, when a notification is received through APNs.
Steps to reproduce:
1) Set up an App ID for use with push notifications.
2) Create and save a certificate in the Keychain via Apple Developer site.
3) Open the attached project.
4) Build for iOS.
5) Open the project and make sure the 'Push Notifications' field is enabled in the Capabilities tab.
6) Run on a device.
7) Copy the array of numbers/letters that appears in the console (device token).
8) Stop the app via Xcode.
9) Open Pusher (attached in project folder).
10) Select the certificate you created earlier from the drop-down.
11) Paste the device token.
12) Press 'Push'.
13) When a notification appears, tap on it to re-open the app.
NotificationServices.remoteNotifications.Length is logged in the top-left. Even though one notification was sent, 2 is returned on the screen.
5.6.0b6, 5.4.4p2, 5.3.7p3
Did not reproduce:
iPhone 7 iOS 10.3
iPhone 5 iOS 9.3.5
iPhone 5S iOS 9.3.3
Fix was backported to 5.6, 5.5 & 5.4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Mesh.GetIndexBuffer() requires Mesh's 'Read/Write' flag to be enabled to get its index buffer data in Builds
- [Backport] [Sprite Atlas V1] Editor crashes when calling SpriteAtlasUtility.PackAtlases
- Deterministic builds have different files when built from the same project
- PlayerBuildInterface.ExtraTypesProvider no longer provides types to IL2CPP
- Touch input is reset in Device Simulator when Unity Remote is killed