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0
votes
Fixed

Joints are spaced too far apart when baked

Package: Unity Physics

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May 29, 2023

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Version/s: 1.0.0 - Entities, 1.0.8 - Entities (Launch)

How to reproduce:1. Open the user’s attached project “IncorrectJointBaking.zip”2. Enter Play Mode or Build And Run Expected result: ... Read more

0
votes
Fixed

[Quest 2] Running Entities Graphics/BatchRendererGroup under Vulkan resu...

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May 29, 2023

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Version/s: 2022.2.19f1, 2023.1.0b18, 2023.2.0a16, 2023.3.0a3

Steps to reproduce:1. Open the attached project "URPBRG.zip"2. Go to Player Settings and make sure that the Graphics API is set to V... Read more

0
votes
Fixed

Graphics.DrawProcedural doesn't work like in DX11 when used with DX12

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May 29, 2023

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Version/s: 2022.2.21f1, 2023.1.0b18, 2023.2.0a16

Reproduction steps:1. Open the attached “ProceduralBugDX12.zip” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Enter t... Read more

3
votes
Fixed

Scene view is grayed out, “Assertion failed”, "NullReferenceException", ...

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May 30, 2023

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Version/s: 2022.3.0f1, 2023.2.0a17

How to reproduce:1. Open the “DeferredIssue“ project2. Open the “SampleScene”3. Open the “Cube” GameObject Prefab in Context Mode4. ... Read more

0
votes
Fixed

Crash on TypeTreeQueries::FullyQualifiedTypeNameParts::TryGetFromReflect...

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May 30, 2023

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Version/s: 2023.1.0b19, 2023.2.0a17

Reproduction steps:1. Open the attached “CrashRepro” project2. Click Test > Go Expected result: Unity Editor successfully builds ... Read more

0
votes
Fixed

Recorder outputs corrupted video when used with Timeline in multiple Scenes

Package: Recorder

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May 30, 2023

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Version/s: 4.0.0-pre.3, 4.0.1, 5.0.0-pre.1

Reproduction steps:1. Open the attached "repro_IN-42198.zip" project2. Open the "Scene1" Scene3. Enter the Play Mode4. Wait for the ... Read more

1
votes
Won't Fix

Sprite Asset changes are unsaved after updating sprite atlas

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May 30, 2023

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Version/s: 2021.3.17f1

How to reproduce:1. Download and open the attached "repro_project" project2. In the Project window, select Assets > Resources &gt... Read more

0
votes
Fixed

Dynamic lights still show up in the Profiler consuming time when "Main L...

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May 30, 2023

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Version/s: 2021.3.25f1, 2022.3.0f1, 2023.1.0b19

How to reproduce:1. Open the "IN_42018" project2. Press File -> Buil Settings3. In Build Settings enable "Development Build" and ... Read more

0
votes
Fixed

[DX12] ShaderData.VariantCompileInfo.ShaderData contains 38 extra bytes ...

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May 30, 2023

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Version/s: 2021.3.26f1, 2022.2.21f1, 2023.1.0b18, 2023.2.0a16, 2023.3.0a2, 7000.0.0a1

On DirectX 12, when calling ShaderData.Pass.CompileVariant, the returned data contains 38 extra bytes in ShaderData.VariantCompileIn... Read more

1
votes
Won't Fix

Physics.Raycast fails to detect collisions when Navmesh Agent's position...

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May 30, 2023

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Version/s: 2021.3.25f1, 2022.3.0f1, 2023.1.0b18, 2023.2.0a16

How to reproduce:1. Open the user’s attached project “Bug Test.zip”2. Build And Run Expected result: Raycast detects collision by tu... Read more

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