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Joints are spaced too far apart when baked
How to reproduce:1. Open the user’s attached project “IncorrectJointBaking.zip”2. Enter Play Mode or Build And Run Expected result: ... Read more
[Quest 2] Running Entities Graphics/BatchRendererGroup under Vulkan resu...
Steps to reproduce:1. Open the attached project "URPBRG.zip"2. Go to Player Settings and make sure that the Graphics API is set to V... Read more
Graphics.DrawProcedural doesn't work like in DX11 when used with DX12
Reproduction steps:1. Open the attached “ProceduralBugDX12.zip” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Enter t... Read more
Scene view is grayed out, “Assertion failed”, "NullReferenceException", ...
How to reproduce:1. Open the “DeferredIssue“ project2. Open the “SampleScene”3. Open the “Cube” GameObject Prefab in Context Mode4. ... Read more
Crash on TypeTreeQueries::FullyQualifiedTypeNameParts::TryGetFromReflect...
Reproduction steps:1. Open the attached “CrashRepro” project2. Click Test > Go Expected result: Unity Editor successfully builds ... Read more
Recorder outputs corrupted video when used with Timeline in multiple Scenes
Reproduction steps:1. Open the attached "repro_IN-42198.zip" project2. Open the "Scene1" Scene3. Enter the Play Mode4. Wait for the ... Read more
Sprite Asset changes are unsaved after updating sprite atlas
How to reproduce:1. Download and open the attached "repro_project" project2. In the Project window, select Assets > Resources >... Read more
Dynamic lights still show up in the Profiler consuming time when "Main L...
How to reproduce:1. Open the "IN_42018" project2. Press File -> Buil Settings3. In Build Settings enable "Development Build" and ... Read more
[DX12] ShaderData.VariantCompileInfo.ShaderData contains 38 extra bytes ...
On DirectX 12, when calling ShaderData.Pass.CompileVariant, the returned data contains 38 extra bytes in ShaderData.VariantCompileIn... Read more
Physics.Raycast fails to detect collisions when Navmesh Agent's position...
How to reproduce:1. Open the user’s attached project “Bug Test.zip”2. Build And Run Expected result: Raycast detects collision by tu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved