Search Issue Tracker
Fixed
Fixed in 1.0.X - Entities
Votes
0
Found in [Package]
1.0.0 - Entities
1.0.8 - Entities (Launch)
Issue ID
ECSB-374
Regression
No
Joints are spaced too far apart when baked
How to reproduce:
1. Open the user’s attached project “IncorrectJointBaking.zip”
2. Enter Play Mode or Build And Run
Expected result: Model joints remain spaced the same as PhysX joints
Actual result: Model joints are spaced far apart, unlike the PhysX ones
Reproducible with: 1.0.0-preview.44, 1.0.0-preview.65, 1.0.8 (2022.3.0f1)
Reproduced on: Windows 10, Windows 11 (user’s setup)
Note: User has reported that this was reproducible back in Unity Physics 0.55, but CQA could not downgrade to such version
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL
Resolution Note (fix version 1.0.X - Entities):
Fixed in 1.0, 1.1 and master