Search Issue Tracker
Fixed
Fixed in 4.0.2, 5.0.0
Votes
0
Found in [Package]
4.0.0-pre.3
4.0.1
5.0.0-pre.1
Issue ID
REC-1344
Regression
No
Recorder outputs corrupted video when used with Timeline in multiple Scenes
Reproduction steps:
1. Open the attached "repro_IN-42198.zip" project
2. Open the "Scene1" Scene
3. Enter the Play Mode
4. Wait for the clips to be automatically recorded (the Scenes will switch from "Scene1" to "Scene2" and you can observe the recording progress by selecting the "Timeline" GameObject and opening the Timeline tab)
5. Exit the Play Mode
6. Observe the clips that were created for the "Scene1" Scene and for the "Scene2" Scene
Expected result: All of the clips are viewable
Actual result: Clips created for the "Scene1" Scene are viewable, but the clips created for the "Scene2" are corrupted and not viewable
Reproduced with: 2.5.7 (2020.3.48f1), 4.0.0-pre.3 (2020.3.48f1, 2021.3.26f1), 4.0.1 (2022.3.0f1, 2023.1.0b19), 5.0.0-pre.1 (2023.2.0a17)
Couldn’t test with: 2.0.0-preview.6, 2.0.2-preview.3 (2020.3.48f1) - Couldn’t resolve errors
Reproduced on: macOS 12.6.2, Windows 10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment