Search Issue Tracker
Won't Fix
Won't Fix in 2021.3.X
Votes
1
Found in
2021.3.17f1
Issue ID
UUM-37045
Regression
No
Sprite Asset changes are unsaved after updating sprite atlas
How to reproduce:
1. Download and open the attached "repro_project" project
2. In the Project window, select Assets > Resources > Sprite Assets > Button
3. In the Inspector window, expand the Sprite Character Table
4. Observe the first sprite displaying two vertical lines
5. Press "Update Sprite Asset"
6. Observe the first sprite displaying a medal
7. Close and re-open the project
8. Repeat steps 2-4
Expected outcome: The first sprite displays a medal
Actual outcome: The first sprite displays two vertical lines
Reproducible with: 2021.3.17f1, 2022.2.13f1, 2022.3.0f1
Could not test with: 2023.1, 2023.2 (Project breaks/console errors when upgrading)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
Resolution Note:
The repro project couldn't be accessed, so we verified with a different sprite asset and couldn't reproduce the issue described. If there's still an issue please send an example we can use.
Resolution Note (2021.3.X):
The repro project couldn't be accessed, so we verified with a different sprite asset and couldn't reproduce the issue described. If there's still an issue please send an example we can use.