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0
votes
Fixed

[iOS][GLES2] Changing screen resolution to non-native resolution at runt...

Mobile Rendering

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Apr 08, 2016

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Version/s: 5.4.0b14

Steps to reproduce: 1. Open attached project2. Build for iOS with OpenGLES2 graphics API (should be set by default)3. Build the gene... Read more

0
votes
Fixed

[WSA] on Universal 10 Screen.orientation returns "Autorotation" instead ...

Windows Store Apps

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Apr 08, 2016

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Version/s: 5.3.4f1

Screen.orientation returns "Autorotation" instead of the actual orientation when running a UWP app on Windows 10. Once the Surface d... Read more

0
votes
By Design

DestroyImmediate doesn't mark scene as dirty

Assets Management

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Apr 08, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Open attached project2. Open scene "Scenes/TransparencyBugScene"3. In top menu, open "Ninjetc Tools > Pixe... Read more

0
votes
Fixed

[WSA] Changing terrain texture at runtime getting visual artifacts

Windows Store Apps

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Apr 08, 2016

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Version/s: 5.3.2p2

When changing terrain texture on runtime, texture data seems to get corrupted, rendered with wrong colors or sometimes not appearing... Read more

0
votes
Fixed

AnimationMixerPlayable does not play more than 2 clips

Animation

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Apr 08, 2016

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Version/s: 5.4.0b13

Reproduction steps:1. Open the attached project2. Open scene CrashAnimation3. Play4. Press the button "Play animation"5. Notice that... Read more

0
votes
Fixed

[BuildPlayer] Only the first build succeeds if building through command ...

Deployment Management

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Apr 08, 2016

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Version/s: 5.4.0b14

Steps to reproduce: 1. Open attached project2. In file explorer, open project folder. There's a "test.bat" file.3. Edit it and speci... Read more

0
votes
Fixed

Crash on "DirectorManager::ExecuteStage" when an animation key tries to ...

Animation

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Apr 08, 2016

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Version/s: 5.4.0b13

Reproduction steps:1. Open attached project.2. Open and play "Scenes > AnimationCrash" scene.3. Unity crashes with: 0x00000001401... Read more

0
votes
Fixed

Shaders aren't rendered correctly on Android devices

Mobile Graphics

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Apr 08, 2016

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Version/s: 5.3.4f1

Reproduction steps:1. Open the attached project2. Play "MainScene". Notice that shadow is rendered correctly. (check "expected resul... Read more

0
votes
By Design

[UI][Text] Last word of Text content string cut when overflowing horizon...

UI

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Apr 08, 2016

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Version/s: 5.3.4f1

With a Text component, in a line with a space, when using "Horizontal Wrap" and "Vertical Truncate" any words which overflow horizon... Read more

0
votes
Won't Fix

[OnPostprocessAllAssets] Asset movement isn't detected in certain circum...

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Apr 08, 2016

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Version/s: 5.3.3f1

Steps to reproduce: 1. Open attached project2. In project tab, click "Show in explorer"3. Rename asset "B" to "C", do the same to it... Read more