Search Issue Tracker

0
votes
Fixed

Mesh compression produces artifacts when using models in 32-bit index mode

Graphics - General

-

Mar 02, 2018

-

Version/s: 2017.3.1f1

How to reproduce:1. Open user's project2. Open scene "Demo"3. Double click on Monkey_32Bit in the Hierarchy and it will appear in Sc... Read more

1
votes
Fixed

[LWRP] Errors thrown after deleting ShaderGraph package and reimporting ...

ShaderGraph

-

Mar 02, 2018

-

Version/s: 2018.1.0b9

1. Open attached "TestErrors" project2. Righ click on Project window --> Reimport All Expected result: No errors appear on Consol... Read more

0
votes
Not Reproducible

[Regression] WebGL GC.Collect crash on scene load on 2018.2 with message...

WebGL

-

Mar 02, 2018

-

Version/s: 2018.2.0a1

How to reproduce:1. Download attached project2. Change Platform to WebGL3. Press Build and Run Actual result: Scene is not loaded, P... Read more

0
votes
By Design

UI elements with ContentSizeFitter get misplaced

uGUI

-

Mar 02, 2018

-

Version/s: 2017.3.1p1

Reproduction steps:1. Open the attached project "WorldSpaceText.zip";2. Open the main.unity scene;3. Enter a play mode. Expected res... Read more

0
votes
Fixed

TextMeshPro UGUI is not masked when objects are rendered behind it

uGUI

-

Mar 02, 2018

-

Version/s: 2018.1.0b9

To reproduce:1. Open my attached project2. Observe the scene (check picture attached) Expected: TextMeshPro UI text is being maskedA... Read more

0
votes
By Design

World Space Canvas position is ignoring Root Motion when animating Canva...

Animation

-

Mar 02, 2018

-

Version/s: 2017.3.0f3

To reproduce:1. Open my attached project2. Enter Play mode Expected: canvas transform is affected by root motionActual: canvas posit... Read more

10
votes
Fixed

[UnityTestRunner] -editorTestsFilter & -editorTestsCategories command li...

Unity Test Runner

-

Mar 02, 2018

-

Version/s: 2017.2.0b2, 2017.3.1p1

Steps to reproduce:1. Extract attached project2. Open Unity with arguments (Edits below)3. Observe the TestResults file (TestResults... Read more

0
votes
Won't Fix

Depth render texture dissapears in OnRenderImage() or OnPostRender() on ...

Post Processing

-

Mar 02, 2018

-

Version/s: 2017.3.0p1

To reproduce:1. Open attached project;2. Open "test" scene (you'll see 3 game objects: Cube references a depth render texture in its... Read more

3
votes
Fixed

[Android] Graphics.DrawMeshInstancedIndirect is glitchy on devices conta...

Mobile

-

Mar 01, 2018

-

Version/s: 2017.3.0f3

How to reproduce:1. Open user attached project2. Build and run project to Android Expected result: Spheres are instanced just like o... Read more

0
votes
Won't Fix

IEnumerable<T>.Contains(null) returns False when Array has a null object...

Mono

-

Mar 01, 2018

-

Version/s: 2017.3.1f1

Steps to reproduce:1. Open attached “ContainsNull.zip” Unity project2. Open “Default” scene3. Enter Play mode4. Observe Console wind... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.