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[HDRP][Template] Exceptions are thrown while switching platform to WebGL...
Exceptions are thrown while switching platform to WebGL and assets are unlit. Steps to repro:1. Open the Unity editor > Create a ... Read more
[LTpipe] Shadows not rendered on mobile editor/player when MSAA is used ...
Shadows not rendered in Lightweight SRP for android in game view. Refer to the screenshot and video attached. Steps to reproduce:1) ... Read more
Flickering Inspector (or other) window when changing Color Space from Ga...
How to reproduce:1. Open the attached project2. Go to Edit --> Project Settings -->Player3. Change Color Space from Gamma to L... Read more
ScrollRect elasticity causes many unnecessary imperceptible position cha...
Steps to reproduce:1. Open attached "ScrollRect.zip" Unity project2. Enter Play mode3. Click on the Scroll View content in Game view... Read more
[Mobile VR | LW SRP] Lightweight SRP does not work on gearVR or Daydream.
1) Open the attached project.2) Open the Scene scene3) note the XR Settings are-- Virtual Reality Enabled-- Oculus (or daydream) is ... Read more
Warning "RenderTexture: Resolving a destination texture that is NULL" is...
Steps to reproduce:1. Download 1014408_repro.zip2. Rescale Game window3. Notice in console warning is printed "RenderTexture: Resolv... Read more
[UWP] User can set Graphic APIs to DX12 only.
For UWP settings, the user can choose DX12 as the only Graphic API.However, the DX12 is experimental and should always paired with D... Read more
All about bugs
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