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[SRP|Templates] Eyes are not rendered when built for iOS in Lightweight ...
Left eye is not rendered when built for iOS in Lightweight RP for VR. Steps to Reproduce: 1. Launch editor with Lightweight RP for V... Read more
[HDRP|Template] Template options are unavailable on creating a new proje...
Template options are unavailable on creating a new project from within "High-End RP Template" project. The user has to restart Unity... Read more
[HDRP|Template] Directional Light and Camera properties do not reset in ...
Direction Light, Camera and ReflectionProbe properties do not reset in "High End RP Template" project. Steps to reproduce:1) Create ... Read more
Building right after fixing errors in script causes compiler errors to l...
Steps to reproduce:1. Open attached "ScriptReload.zip" Unity project2. Open "Test.cs" script3. Fix error in script by adding ";" in ... Read more
[XR][Rift][OpenGL|MultiPass] Upside-down rendering in MultiPass on Rift ...
OpenGL + Oculus + MultiPass Stereo on Windows = Upside-Down Rendering Change OpenGL to D3D11 to see correct behavior. Or change Mult... Read more
[LinuxEditor][ProBuilder] - Crashes when selecting probuilder geometry
[Linux][ProBuilder] - Crashes when selecting probuilder geometry. Steps to Reproduce- Open Unity 2018.1.0b12 with Ubuntu 16.04 LTS.-... Read more
[Linux] - Selecting a custom layout causes crash
[Linux] - Selecting a custom layout causes crash. 1. What happenedToggling back and forth between custom layouts and standard layout... Read more
[Linux] - Saved layouts are loaded incorrectly
[Linux] - Saved layouts are loaded incorrectly. 1. What happened - Saved project layout is not loaded by default.- Saved layouts whe... Read more
Linux - Unable to launch x86 builds
1. What happenedUnable to launch x86 builds on Linux. 2. How we can reproduce it using the example you attached- Open unity 2018.1.0... Read more
Certain LINQ combinations yield wrong results on .NET 4.6
Reproduction steps:1. Download user's project and open in Unity2. Enter Play mode Expected: in the console appears "a, b, c, d, e, f... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
- Shader Graph validation errors are not pointing to the right implementation