Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
2017.1.0a3
2018.2.0a5
Issue ID
1016186
Regression
Yes
Building right after fixing errors in script causes compiler errors to linger until next script reload
Steps to reproduce:
1. Open attached "ScriptReload.zip" Unity project
2. Open "Test.cs" script
3. Fix error in script by adding ";" in line 8
4. Save script
5. "Build & Run" in Editor immediately after saving script
Expected results:
Script reload is not interrupted
Actual results:
Build fails and causes compiler error to linger until next script reload
Reproduced in: 2018.2.0a5, 2018.1.0b12, 2017.3.1p4, 2017.2.2p1, 2017.1.3p2, 2017.1.0b1, 2017.1.0a3
Didn't reproduce in: 2017.1.0a2, 2017.1.0a1, 5.6.5p3
Regression introduced in: 2017.1.0a3
Fixed in: 2018.2.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Project Auditor's settings cannot be searched in the Preferences window
- Crash on SerializableManagedRef::CallMethod when performing various Unity operations
- Editor crashes on "OutputPolymesh" when running a specific Scene in Play Mode or Player
- Mesh Renderer Component uses default editor when applying custom editor
- Editing a Template is not disabled when the Template signature is in progress but if the Template is edited the Template signature fails
Add comment