Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
2017.1.0a3
2018.2.0a5
Issue ID
1016186
Regression
Yes
Building right after fixing errors in script causes compiler errors to linger until next script reload
Steps to reproduce:
1. Open attached "ScriptReload.zip" Unity project
2. Open "Test.cs" script
3. Fix error in script by adding ";" in line 8
4. Save script
5. "Build & Run" in Editor immediately after saving script
Expected results:
Script reload is not interrupted
Actual results:
Build fails and causes compiler error to linger until next script reload
Reproduced in: 2018.2.0a5, 2018.1.0b12, 2017.3.1p4, 2017.2.2p1, 2017.1.3p2, 2017.1.0b1, 2017.1.0a3
Didn't reproduce in: 2017.1.0a2, 2017.1.0a1, 5.6.5p3
Regression introduced in: 2017.1.0a3
Fixed in: 2018.2.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Add comment