Search Issue Tracker
Not Reproducible
Votes
0
Found in
2018.1.0b12
Issue ID
1016234
Regression
No
[SRP|Templates] Eyes are not rendered when built for iOS in Lightweight RP for VR.
Left eye is not rendered when built for iOS in Lightweight RP for VR.
Steps to Reproduce:
1. Launch editor with Lightweight RP for VR.
2. Make a build for iOS Platform.
3. Run and Observe that, on mac 10.12 both the eyes are not rendered and on 10.13 left eye is not rendered.
Note:
While building on mac 10.12, both the eyes are not rendered and on 10.13, only left eye is not rendered.
Occurring on Android build as well.
Environment: Mac 10.12 &10.13, Windows 10 & 7
Reproducible on : 2018.1.0b13, 2018.1.0b12, 2018.1.0b11, 2018.1.0b10.( Can't check on prior builds as project doesn't compile due to errors.)
VR LWRP template is currently working in Unity 2018.3.0a8.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment