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1
votes
Not Reproducible

[Enlighten] Lightmap UVs have incorrect offsets after entering into play...

Progressive Lightmapper

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Mar 23, 2018

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Version/s: 2018.2.0a3, 2018.2.0a6

Steps to repro: 1. Open attached project and 'Room_A' scene;2. Open Lighting window (Window>Lighting>Settings);3. Generate lig... Read more

0
votes
Fixed

Closing project and selecting Don't Save causes a crash with error "poin...

Mono

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Mar 23, 2018

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Version/s: 2018.2.0a6

Reproduction steps:1. Download "Test.zip" project and open in Unity2. Put any Tile from Tiles folder to Tile Palette3. Draw in the S... Read more

1
votes
Not Reproducible

[Win] Editor stuck in endless "Hold on compiling scripts ..."

Packman

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Mar 23, 2018

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Version/s: 2018.2.0a5

-e: see title, starts in 2018.2a3 -repro:--open attached project with latest 2018.2--alt+tab away--switch back to Unity--NOTICE it w... Read more

2
votes
Fixed

[LWRP] WebGL does not work correctly

Graphics - General

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Mar 23, 2018

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Version/s: 2018.1.0b12

Scene is not rendered in the WebGL when built with LightWeight RP Template Steps to Reproduce:1. Create new Project > Select LWRP... Read more

0
votes
Won't Fix

[Performance][DepthBuffer] - Having the depth buffer sharing enabled cau...

XR SDK

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Mar 22, 2018

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Version/s: 2018.1.0b11

Investigating a forum post it appears that a user was hitting between 1 to 10 fps while using playmode with his Dell MR HMD. I was a... Read more

0
votes
Not Reproducible

Failed scripted import leaves Unity Editor in strange state

Asset - Importers

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Mar 22, 2018

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Version/s: 2018.1.0b10

1. What happened A scripted importer that throws an exception leaves an untitled, unmodified scene with partial results of the impor... Read more

1
votes
Fixed

Crash on 'DisconnectPrefabInstanceRecursive' when playing the scene

Asset - Database

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Mar 22, 2018

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Version/s: 2017.3.1f1

Steps to reproduce:1. Open user attached project2. Play the scene- Editor crashes at this point 0x0000000140713201 (Unity) Disconnec... Read more

0
votes
Won't Fix

A field in the Collider2D component is highlighted after "Use Auto Mass"...

Inspector Framework

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Mar 22, 2018

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Version/s: 2018.2.0a6

To reproduce:1. Open QA's attached project2. Select Cube gameobject3. Enable "Use Auto Mass" in the "Rigidbody 2D" component Expecte... Read more

0
votes
By Design

[Enlighten][WebGL] Properly handle platforms that where realtime GI is n...

Progressive Lightmapper

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Mar 22, 2018

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Version/s: 2017.3.0f3, 2018.1.0b12

Light effects and assets are not rendered when build created with WebGL/Facebook WebGL player using OpenGLES3 Graphics API. Steps to... Read more

0
votes
Duplicate

[Graphics General] Textures are not rendered with ScriptableRenderPipeli...

Graphics - General

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Mar 22, 2018

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Version/s: 2018.1.0b12

Textures are not rendered with ScriptableRenderPipeline when build created with WebGL/Facebook WebGL player using OpenGLES3 Graphics... Read more

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