Search Issue Tracker
Fixed
Votes
0
Found in
5.5.0f3
Issue ID
885990
Regression
No
mono_get_runtime_build_info crash when opening project due to a corrupted dll file
1. Open "Steam-Game.zip" project
#0 0x0000010aa761c3 in mono_get_runtime_build_info
#1 0x0000010aba111e in mono_runtime_invoke
#2 0x00000101de1ddd in ScriptingInvocation::Invoke(MonoException**, bool)
#3 0x0000010228d670 in MonoManager::SetupLoadedEditorAssemblies()
#4 0x0000010228edad in MonoManager::EndReloadAssembly(DomainReloadingData const&, dynamic_bitset)
#5 0x0000010228dd20 in MonoManager::ReloadAssembly()
Note: Crash is caused by a corrupted Assembly-CSharp.dll file. Reproduces only on OSX.
Reproduced on: 5.5.0f3
Did not reproduce on: 5.6.0b10, 2017.1.0a2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Silicon] Crash with multiple StackTraces when entering Play Mode in a project with corrupted FBX files
- Index Out Of Range exception when trying to use Rendering Layer Override in Probe Adjustment Volume without a mask defined in lighting settings
- [Android] [Vulkan] [WebCamTexture] "WebCamTexture.Play" crashes the application when the camera is started
- Huge performance overheads appear when there is a large amount of bindings in the UI Toolkit
- Visual Effects Graph Blackboard can't be scrolled horizontally
Add comment