Search Issue Tracker
Fixed in 2017.2.0f3
Votes
0
Found in
5.5.0p4
Issue ID
886006
Regression
No
Prefab can have more than one of the same Component after pressing "Ctrl+z" and "Ctrl+y"
To reproduce:
1. Create a new project.
2. Create empty object.
3. Make it a prefab.
4. Select Prefab instance in Hierarchy.
5. Add Rigidbody Component (or any other component).
6. Apply to prefab.
7. Press ctrl+z and ctrl+y.
8. Apply to prefab.
By repeating steps 7 and 8 you can get as many of the same Components on the object as you want.
Expected result:you have the same number of components.
Actual result: you get more of the same Component on your prefab.
Reproducible: 5.4.4p4, 5.5.2p1, 5.6.0b10, 2017.1.0a2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used
Add comment