Search Issue Tracker
Fixed in 2017.2.0f3
Votes
0
Found in
5.5.0p4
Issue ID
886006
Regression
No
Prefab can have more than one of the same Component after pressing "Ctrl+z" and "Ctrl+y"
To reproduce:
1. Create a new project.
2. Create empty object.
3. Make it a prefab.
4. Select Prefab instance in Hierarchy.
5. Add Rigidbody Component (or any other component).
6. Apply to prefab.
7. Press ctrl+z and ctrl+y.
8. Apply to prefab.
By repeating steps 7 and 8 you can get as many of the same Components on the object as you want.
Expected result:you have the same number of components.
Actual result: you get more of the same Component on your prefab.
Reproducible: 5.4.4p4, 5.5.2p1, 5.6.0b10, 2017.1.0a2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Overlay Image gets darker on each Camera when multiple Cameras are used
- Assertion failed on expression: 'scriptedImporterClass == SCRIPTING_NULL error when opening the standalone profiler window
- Disabled assets in Import Unity Package window aren't tracked but count as being selected by user
- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding
Add comment