Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.6.0b10
Issue ID
886135
Regression
Yes
Taking detailed memory sample of player in profiler spams errors
How to reproduce:
1. Open the attached project
2. Build and run on Android, iOS or Standalone... (in 32 bits)
3. Make sure that Autoconnect profiler is enabled
4. When player runs select Memory part in profiler
5. Switch simple to detailed and take a sample
Result: sample is not taken and Unity shows two errors:
-Assertion failed on expression: '*current_offset==OBJECT_MEMORY_STREAM_TAIL'
-IndexOutOfRangeException: Array index is out of range
Reproducible: 5.6.0b10, 2017.1.0a2
Not reproducible: 5.5.2p1, 5.6.0b9
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [UWP] Mouse movement re-triggers stale <Mouse>/scroll value after the scroll wheel is used once
- "Shutdown worker was forced killed because it kept running. Worker ..." errors are thrown after building a blank HDRP project
- [UI Toolkit] USS materials in AssetBundles break due to InstanceID referencing a material that no longer exists when a Scene is loaded through Addressables for the second time
- Help button leads to a missing documentation page when clicked on a Font Import Settings in the Inspector
- TextMeshPro Text Component reads bottom-to-top instead of top-to-bottom when using RTL Editor
solovina
Apr 20, 2017 06:45
I meet the same problem.The version is 5.6.0f1.Does anybody can solve this?