Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.6.0b10
Issue ID
886135
Regression
Yes
Taking detailed memory sample of player in profiler spams errors
How to reproduce:
1. Open the attached project
2. Build and run on Android, iOS or Standalone... (in 32 bits)
3. Make sure that Autoconnect profiler is enabled
4. When player runs select Memory part in profiler
5. Switch simple to detailed and take a sample
Result: sample is not taken and Unity shows two errors:
-Assertion failed on expression: '*current_offset==OBJECT_MEMORY_STREAM_TAIL'
-IndexOutOfRangeException: Array index is out of range
Reproducible: 5.6.0b10, 2017.1.0a2
Not reproducible: 5.5.2p1, 5.6.0b9
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UWP Capabilities are not changed when rebuilding the project
- [Oculus] Lights causing artifacts when Forward+ Rendering is selected
- Game Window Icons are white when in light mode
- Crash on VFXMemorySerializer::StoreObjects when converting to Subgraph Block
- Block is not removed from context when converting it to Subgraph
solovina
Apr 20, 2017 06:45
I meet the same problem.The version is 5.6.0f1.Does anybody can solve this?