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On Unity 5.5 and later versions static geometry is rendered first and dr...
To reproduce: 1. Download attached project "OpaqueOrderTest5.4.2f2.zip" and open in Unity 5.4.2f2 2. Open "test" Scene 3. Enter to ... Read more
Assertion failed: 'IsNormalized(normal)' from the light culling code
To reproduce: 1. Download attached project "CamaroDemo17.zip" and open in Unity Expected Result: In Console, no error occurs Actua... Read more
GPU performance drop in Unity Defered Rendering
To reproduce: 1. Open attached project; 2. Turn off "Use Defaults" in Graphics Settings Tiers (Edit > Project Settings > Graphics >... Read more
Shaded Wireframe shading mode does not display wireframes on the terrain
Steps to reproduce: 1. Open user attached project (Wirefrime) 2. Open Scene.unity 3. Select shading mode to Shaded Wireframe 4. Obse... Read more
Lower fps with vSync off, when Static Batching is enabled
To reproduce: 1. Open attached project "UnityRenderOrderTest_5_4_5p3.zip" with Unity 5.5 or newer version. 2. Go to "Edit->ProjectSe... Read more
Player crashes when pressing Alt-F4 on full screen mode when it is build...
Player crashes when pressing Alt-F4 on full screen mode when it is build using OpenGLCore Steps to reproduce: 1. Open attached proj... Read more
Windows Standalone build uses twice the RAM on Vulkan than on D3D11
Windows Standalone build uses twice the RAM on Vulkan than on D3D11. Scene with Main Camera and Directional Light (newly created) us... Read more
The first time GetButton returns true all other GetAxis reset to zero
Steps to reproduce: 1. Open attached project "922703.zip" 2. Open "test" scene 3. Enter play mode 4. Hold 'A' or 'D' key to alter Ho... Read more
Editor crashes when adding UI Mask component to the game object with a s...
The script that causes the crash is taken from the asset Pixel Rotation Sprite: https://www.assetstore.unity3d.com/en/#!/content/881... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects