Search Issue Tracker
Fixed in 2018.2.14f1
Votes
2
Found in
5.4.2f2
Issue ID
922811
Regression
Yes
On Unity 5.5 and later versions static geometry is rendered first and drops performance
To reproduce:
1. Download attached project "OpaqueOrderTest5.4.2f2.zip" and open in Unity 5.4.2f2
2. Open "test" Scene
3. Enter to Play mode
4. Enable Frame Debugger
Note: Observe that Static batch is not rendered first
4. Download attached project "OpaqueOrderTest5.6.1p2.zip" and open in Unity 5.6.1p2
5. Open "test" Scene
6. Enter to Play mode
7. Enable Frame Debugger
Note: Observe that Static batch is rendered first
Note: There is discussion about this issue: https://forum.unity3d.com/threads/opaque-order-causes-overdraw.476709/
Note: This issue appears both on Windows and OSX.
Reproduced on Unity 5.5.0f1, 5.6.2p1, 2017.1.0f2 and 2017.2.0b1
Not reproduced on Unity 5.4.5p4
Regression on Unity 5.5.0f1
Could not check for regression on Unity 5.5 Alfa and Beta because Frame Debugger does not show Static Batch
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Silicon] Crash on Bytenado.Chatterbox:.ctor when opening a project after creating a partial class of a Dictionary<string, int> containing about 125k entries
- Improve Docs on IHV / DDS import
- Rendering into RenderTexture is affected by Camera transforms when using DrawMeshNow
- [MacOS] Switching project functionality when importing a complete project is broken
- UI Toolkit Debugger has no minimum size for its tabs
Add comment