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[IL2CPP] Compilation fails when building project with Rewired asset on W...
To reproduce: 1. Download attached project "WindowsIL2CPPCompilerBugB.zip" and open in Unity3. Open "EightPlayers" scene4. Build pro... Read more
[WindowsMR][Remoting] - With the Enable Mixed Reality Remoting apps fail...
With the bool enabled for Enable Mixed Reality Remoting set to true the app when launched will stay as a 2D app and have 2 holograph... Read more
Adding MeshCollider Meshes without CookingOptions.CookForFasterSimulatio...
To reproduce:1. Open project2. Open and play 'PhysicsMeshCrash' scene Expected vs actual: editor should not crash Reproduced: 2017.3... Read more
[Scripting/Animation] AnimationCurve Scripting API thread checks have ch...
Some of the AnimationCurve api now has thread checks that were not present before the bindings system upgrade.For example AddKey now... Read more
Unity crashes or freezes during script recompilation after making change...
To reproduce:1. Open the attached project2. Search for the "StandardShaderGUI" script and open it3. Uncomment the 571st line Expecte... Read more
[ProBuilder] 3D model becomes corrupted when the editor is attempted to ...
3D model became corrupted when the editor was attempted to be closed during probuilder subdivision task. 2. How we can reproduce it ... Read more
Building gameObject into AssetBundle changes its transform rotation
To reproduce: 1. Download attached project "MeshPrecision.zip" and open in Unity2. Open "SampleScene" scene3. Click Window > Asse... Read more
Error of "Could not create asset"is being thrown when importing specific...
To reproduce:1. Open new project;2. Download BBI 3028_Screenshot.png image from below;3. Import it in Unity Editor4. Notice that con... Read more
When the pipeline package changes, old shadergraphs may be broken until ...
If the pipeline has changed in such a way that the shaders are broken and need to be recompiled, can we recognize that and recompile... Read more
[ShaderGraph] New node placement inconsistent
New nodes are not always created under mouse cursor. Repro:SG window must be maximisedOpen create node menu (either RMB or spacebar)... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used