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Fixed in Unity 2019.1

Votes

1

Found in

2018.1.0b13

Issue ID

1023587

Regression

Yes

[Linux] Strong Input lag when locking cursor and using mouse with 1000hz polling rate

Linux

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Priority: 3Not yet prioritized for a release

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Severity: 3Secondary functionality broken

How to reproduce:
1. Open attached project "repo_1023587"
2. Enter the Game mode
3. Move the mouse around for 5s and suddenly stop
4. Spectate Game View for the movement delay

Expected result: camera moves without an input lag
Actual result: camera moves with an input lag

Reproducible with: 2018.1.0b8, 2018.1.0b13
Not Reproducible with: 5.6.3f1, 2017.1.2f1, 2017.2.1f1, 2017.4.0f1

Note: Happens when using Cursor.lockState = CursorLockMode.Locked. Not reproducible with a mouse with 500hz polling rate (tested with 500hz, 1000hz), dpi does not matter (tested with 600, 800, 1800, 12000), also worth noting that one out of ten times it is hard to reproduce, in that case just resize Game View and try again.

Tested using: Ubuntu 16.04

Workaround: if you have an option, lowering your mouse polling rate to 500hz

Response avatar

Resolution Note:

Fixed framerate drops caused by repainting on excessive mouse input events.

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