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GUI element with Rect Transform position is set to 0.0.0 after attaching...
How to reproduce:1. Open given Unity project2. Enter "test" scene-- Notice that canvas is disabled3. Enter Play Mode--Notice that ca... Read more
[Android] "Performing stop of activity that is already stopped" thrown w...
Reproduction steps:1) Download and open attached project from OC2) Setup Android player settings with given (in edit field) bundle i... Read more
Audio is not properly occluded when using Steam Audio
Steps to reproduce:1. Download and open the attached project2. Enter playmode3. Move Camera back and fourth between the rooms with a... Read more
Video player video disappears when Render mode is set to Camera Near Pla...
Steps to reproduce:1. Open attached project "Testing Vs Checking.zip" or create new project2. Have a video player Render mode set to... Read more
HideInHierarchy flag objects can not build into assetbundle
How to reproduce:1. Open the attached project2. Click Tools/Add Sub Asset3. Click Tools/Build Assetbundle4. Open the "Demo" scene5. ... Read more
[TextMeshPro] Crash on UI::CreateUIVertexStreamInternal when resizing ca...
How to reproduce:1. Open the "QATestScene.rar" project2. Open the "EditorTest" scene3. Press Play4. Right Click to enable mouse5. Ke... Read more
Material changes are not tracked properly when using recursive rendering
To reproduce:1. Open project2. Play 'DemoScene' Expected: both mirrors will have reflectionsActual: right mirror has a silver textur... Read more
Walkable Area randomly appearing on non-walkable meshes
Steps to reproduce:1. Open attached project2. Open _Scenes/StartZone3. Bake out NavMesh/Observe the already generated NavMesh Expect... Read more
Crash at UnityEditor.TestTools.TestRunner.EditModeRunner:InvokeDelegator...
How to reproduce:1. Open the attached project2. Open the Test Runner3. Run the "CacheNewExperience" test Actual result: Unity crashe... Read more
Particle Renderers do not batch properly when Property Blocks are set
To reproduce:1. Open the user's attached project2. Open the "Test" scene under Assets\Scenes3. Play it and press the "Spawn Property... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "CustomPass.injectionPoint" returns "AfterPostProcess" when a global CustomPass is registered with "BeforeRendering" in HDRP
- Some of the Rigidbody2D properties cannot be set after disabling the GameObject on the same frame
- Child particle spawns offset toward camera when Collide with Depth Buffer uses Lifetime Loss = 1
- Crash on (nvoglv64) vkGetInstanceProcAddr when starting the project with Vulkan and Test Framework Performance
- UI Builder adds non-removable built-in class selectors when adding a custom selector via “Add Selector...”