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The Update() method gets called on a disabled script when added and disa...
Reproduction steps:1. Open the attached “bugreport” project2. Open the “Assets/Scenes/SampleScene” scene3. Enter the Play mode4. Pre... Read more
URP Decal instanced rendering breaks and spams warnings when it is enabl...
How to reproduce:1. Open the user-attached project “UrpDecalInstancingBug”2. Open the “SampleScene” scene3. Enter the Play Mode4. Ob... Read more
[Vulkan] [Android] Visual corruption is visible on some Android devices ...
How to reproduce:1. Open the “IN_76347” project2. In the Build Settings make sure Android platform is selected3. In the “Run Device”... Read more
Shadows do not appear on the Material with a custom shader which uses sc...
How to reproduce:1. Open the “hdrp_gamecore_bug_shader“ project2. Open the “OutdoorsScene“3. Observe the “Plane“ and “custom hdrp“ G... Read more
An emoji is not shown in the UI Builder Viewport and the Game view when ...
How to reproduce:1. Open the “ReportBug“ project2. Open the “969-UIToolkit-Blending“ scene3. Open the “Window > UI Toolkit > U... Read more
The Sprite Renderers are looking for Secondary Textures from the wrong p...
How to reproduce:1. Open the “ReproAtlas“ project2. Open the “SampleScene“3. Click on “Create > 2D > Sprite Atlas“4. Set Max T... Read more
Usage of Adaptive Probe Volumes throws a lot of IndexOutOfRangeException...
Reproduction steps:1. Open the attached “Repro“ project2. Open the “Assets/Scenes/MainMenu.unity“ Scene3. Clear the Console4. Enter ... Read more
[Mobile] The Material is not visible when using the Decal Renderer Feature
Steps to reproduce:1. Open the “reproproj” project2. Build And Run the project on the device3. Observe the device’s screen Expected ... Read more
Crash on mono_array_length when building a project
Steps to Reproduce:1. Open the attached “repro-project”2. Build and Run the project3. Observe the crash Reproducible with versions: ... Read more
[URP][RG] Different Render Pass order when Render Graph is enabled or di...
How to reproduce:1. Open the attached project "CopyColorPassOrderIssue-6000.0.zip"2. Open Edit>Project Settings...>Graphics3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some Material Overrides are viewed as broken when using the Shadergraph CustomLighting package sample
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector