Search Issue Tracker
Fixed
Votes
0
Found in
2022.3.28f1
6000.0.1f1
Issue ID
UUM-72340
Regression
Yes
The Sprite Renderers are looking for Secondary Textures from the wrong page within the Sprite Atlas when the Sprite Atlas has a large amount of textures for packing
How to reproduce:
1. Open the “ReproAtlas“ project
2. Open the “SampleScene“
3. Click on “Create > 2D > Sprite Atlas“
4. Set Max Texture Size to 4096
5. Under the Object for Packing add the “Textures“ folder
6. Click on the Pack Preview button
7. Observe the Scene/Game view
Expected result: The “Background“ GameObject with the “Mine_Ground“ Sprite does not show a different Sprite
Actual result: The “Background“ GameObject with the “Mine_Ground“ Sprite shows a different Sprite
Reproducible with: 2022.3.21f1, 2022.3.28f1, 6000.0.1f1
Not reproducible with: 2021.3.38f1, 2022.3.20f1
Reproducible on: macOS 13.5.2 (Intel), Windows 10 (User’s)
Not reproducible on: No other environments tested
Note: Only reproducible when the Sprite Atlas has more “MainTex” sheets than the “_MaskTex“ sheets
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used
- Crash on _platform_memmove when importing the "Dragon Crashers - URP 2D Sample Project" to a new 2D project
- "Shader is not supported on this GPU" warnings and and shaders are not loading when building the project for non-Chromium browsers
- [iOS][URP] The screen flickers and the "Execution of the command buffer was aborted due to an error during execution" error is thrown continuously
- Shortcut Manager shows empty conflict filter when resolving runtime conflicts involving different contexts
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-70624