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Duplicate

Votes

0

Found in

2022.3.28f1

6000.0.1f1

Issue ID

UUM-72340

Regression

Yes

The Sprite Renderers are looking for Secondary Textures from the wrong page within the Sprite Atlas when the Sprite Atlas has a large amount of textures for packing

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How to reproduce:
1. Open the “ReproAtlas“ project
2. Open the “SampleScene“
3. Click on “Create > 2D > Sprite Atlas“
4. Set Max Texture Size to 4096
5. Under the Object for Packing add the “Textures“ folder
6. Click on the Pack Preview button
7. Observe the Scene/Game view

Expected result: The “Background“ GameObject with the “Mine_Ground“ Sprite does not show a different Sprite
Actual result: The “Background“ GameObject with the “Mine_Ground“ Sprite shows a different Sprite

Reproducible with: 2022.3.21f1, 2022.3.28f1, 6000.0.1f1 
Not reproducible with: 2021.3.38f1, 2022.3.20f1

Reproducible on: macOS 13.5.2 (Intel), Windows 10 (User’s)
Not reproducible on: No other environments tested

Note: Only reproducible when the Sprite Atlas has more “MainTex” sheets than the “_MaskTex“ sheets

  1. Resolution Note:

    Duplicated by https://issuetracker.unity3d.com/issues/multipage-sprite-atlas-renders-incorrectly-when-secondary-textures-are-used

    Refer to issue tracker link for fixed Unity versions, it is recommended to delete the Library folder before opening the Project to ensure affected assets/atlases are reloaded
    Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-70624

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