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Game Object hierarchy doesn't expand on a custom layout when selecting a...
To reproduce: 1. Open project attached by the user 2. Without changing layout open "TestScene" 3. In the scene view window click on ... Read more
MissingMethodException and GUI errors when interacting with ProBuilder U...
Steps to reproduce: 1. Open the attached project 2. In top menu, click Tools->ProBuilder Basic->ProBuilder Basic Window 3. In the ne... Read more
If mesh was made using mesh.Set*(List) methods it will be never released...
Steps to reproduce: 1. Open the attached project 2. Open CanvasRendererSetMeshLeak scene 3. Open Profiler and select Memory 4. Press... Read more
[Docs] New behavior not documented: Unity UI graphic Raycasting doesn't ...
"The raycasting is correct to work better for small scale. The issue is now that the ray direction is calculated in rect space inste... Read more
Unity crashes when debugging using .NET 4.6
Steps to reproduce: 1. Download FarmManagementGame.zip project and open 2. Set up a breakpoint in GrowingState.cs at line 30 3. Atta... Read more
"Failed getting triangles. Submesh topology is lines or points" error ap...
1. Open the attached "ErrorBug" project and "Scene" scene 2. Double click on "case_930...PointChunk..." point mesh in Hierarchy wit... Read more
[docfix] .NET4.6 - C#6 - Null propagation operator does not work if vari...
Reproduction steps: 1. Open the attached project 2. Open the scene 3. Press play Expected: string "GO name: NAME IS NULL" is printe... Read more
Pointer events are triggered when UI object's scale is set to 0 on certa...
To reproduduce: 1. Download and open attached "repro930009.zip" project. 2. Open "New Scene" scene. 3. Enter Play mode. 4. Try movi... Read more
RWTexture is not bound to pixel shader when shadows are disabled using a...
To reproduce: 1. Download attached project "FinalRWWin.zip" and open in Unity 2. Open "sample" Scene 3. Enter to Play mode Expecte... Read more
Particle UI stuttering when navigating up and down since enabling partic...
Repro steps (original attached project): 1. Drag "MissilesCollision" prefab into the scene. 2. Make sure the Particle Editor is open... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects