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0
votes
Fixed

[SubEmitters] When upgrading projects, inheriting "everything" wrongfull...

Visual Effects - Legacy

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Jul 14, 2017

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Version/s: 2017.1.0f3

Systems with sub emitters set to inherit "everything" now will also inherit lifetime. This is an issue particularly with death sub e... Read more

0
votes
Fixed

[5.6] Editor crash when playing sample scene in 'proSreenShot Solution' ...

Graphics - General

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Jul 14, 2017

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Version/s: 5.6.2p2

1. What happened Editor crashes when taking snapshots in 'BlendLogoAndIgnore_example03' or 'RuntimeAPI_example04' sample scenes from... Read more

0
votes
Fixed

[Standalone] Artifacts (interpolation) when running build on non-native ...

Deployment Management

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Jul 14, 2017

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Version/s: 2017.1.0f3

How to reproduce: 1. Open user-supplied project 2. Load scene "main" 3. Build & run 4. Select a non-native resolution (tested on 102... Read more

1
votes
Fixed

[Mac] Specific h264 Video Clip stops playing/lags after a few seconds wh...

Video

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Jul 14, 2017

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Version/s: 2017.1.0f3

How to reproduce: 1. Open the attached "VideoPlayerBug2" project and "Repro" scene 2. Enter playmode, video clip should be played ... Read more

24
votes
Fixed

[Shuriken] WaitForJobGroup causes huge FPS drop after upgrading from 5.6...

Visual Effects - Legacy

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Jul 14, 2017

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Version/s: 5.6.0b11

How to reproduce: 1. Download attached project file 2. Play the "Particles" scene Expected result: Particles system works fine with... Read more

0
votes
Fixed

When project has compiling error, some prefabs get broken GUI and spams ...

Asset and Scene Management

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Jul 14, 2017

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Version/s: 2017.2.0b3

How to reproduce: 1. Open the attached project or download "Toy Car Game" from Asset Store 2. Notice that it has one compilation err... Read more

1
votes
Fixed

[Timeline] The current position of Animation Window linked with Timeline...

Timeline

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Jul 14, 2017

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Version/s: 2017.1.0f3

Steps to reproduce: 1. Open user attached project ("TimelineLinkCurrentTime") 2. Select the "New Timeline" from the Hierarchy 3. Dou... Read more

0
votes
Fixed

[Metal][iOS] RenderTexture.DiscardContents() doesn't discard contents

Mobile Graphics

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Jul 14, 2017

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Version/s: 5.6.2f1

Steps to reproduce: 1. Open the attached project 2. Build to iOS 3. Run on a device 4. In XCode, go to Debug -> Capture GPU Frame 5.... Read more

0
votes
Duplicate

[WebGL] IL2CPP crash: 'INFO:root:Checking JS engine ['...\node.exe','--s...

WebGL

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Jul 14, 2017

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Version/s: 2017.1.0f3

To reproduce: 1. Open project 2. Build scene for WebGL Expected: scene will be built without any errors Actual: IL2CPP.exe crashes,... Read more

0
votes
Fixed

[macOS] Setting fullscreen resolution in macOS stretches/squashes windo...

Deployment Management

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Jul 14, 2017

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Version/s: 5.3.7p4

To reproduce: 1. Open attached project 2. Build and run 'test' scene, set resolution to 1280x1024 fullscreen Expected vs Actual: sc... Read more

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