Search Issue Tracker
[SubEmitters] When upgrading projects, inheriting "everything" wrongfull...
Systems with sub emitters set to inherit "everything" now will also inherit lifetime. This is an issue particularly with death sub e... Read more
[5.6] Editor crash when playing sample scene in 'proSreenShot Solution' ...
1. What happened Editor crashes when taking snapshots in 'BlendLogoAndIgnore_example03' or 'RuntimeAPI_example04' sample scenes from... Read more
[Standalone] Artifacts (interpolation) when running build on non-native ...
How to reproduce: 1. Open user-supplied project 2. Load scene "main" 3. Build & run 4. Select a non-native resolution (tested on 102... Read more
[Mac] Specific h264 Video Clip stops playing/lags after a few seconds wh...
How to reproduce: 1. Open the attached "VideoPlayerBug2" project and "Repro" scene 2. Enter playmode, video clip should be played ... Read more
[Shuriken] WaitForJobGroup causes huge FPS drop after upgrading from 5.6...
How to reproduce: 1. Download attached project file 2. Play the "Particles" scene Expected result: Particles system works fine with... Read more
When project has compiling error, some prefabs get broken GUI and spams ...
How to reproduce: 1. Open the attached project or download "Toy Car Game" from Asset Store 2. Notice that it has one compilation err... Read more
[Timeline] The current position of Animation Window linked with Timeline...
Steps to reproduce: 1. Open user attached project ("TimelineLinkCurrentTime") 2. Select the "New Timeline" from the Hierarchy 3. Dou... Read more
[Metal][iOS] RenderTexture.DiscardContents() doesn't discard contents
Steps to reproduce: 1. Open the attached project 2. Build to iOS 3. Run on a device 4. In XCode, go to Debug -> Capture GPU Frame 5.... Read more
[WebGL] IL2CPP crash: 'INFO:root:Checking JS engine ['...\node.exe','--s...
To reproduce: 1. Open project 2. Build scene for WebGL Expected: scene will be built without any errors Actual: IL2CPP.exe crashes,... Read more
[macOS] Setting fullscreen resolution in macOS stretches/squashes windo...
To reproduce: 1. Open attached project 2. Build and run 'test' scene, set resolution to 1280x1024 fullscreen Expected vs Actual: sc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects