Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0a1
Issue ID
1036215
Regression
No
Physics.RebuildBroadphaseRegions setting the subdivisions to a low value, then setting it to a higher value causes errors
How to reproduce:
1. Open any (new) project
2. In the Physics Settings, set the Broadphase Type to Multibox Pruning
3. Import attached script
4. Attach script to any GameObject
5. Set the World Extents value to a legitimate one (like 10,10,10)
6. Play the scene, then stop playing the scene
7. Set the Subdivisions value to some value less than the largest value used before
- Note there are errors in the console
- The errors stop appearing if the value is reset or increased
- The same behaviour is not reproducible when using the Physics Manager window
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment