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By Design

Votes

0

Found in

2018.1.0f1

Issue ID

1036508

Regression

No

GeometryUtility.CalculateFrustumPlanes() and GeometryUtility.TestPlanesAABB() are not returning the right values

Shadows/Lights

-

It seems that GeometryUtility.CalculateFrustumPlanes() and GeometryUtility.TestPlanesAABB() are not returning the right values, and this can be seen more easily when the geometry is big. For small geometry there is still a problem but since the distances are smaller it is not aas visible.

To reproduce:

- Open scene LightUtilsWindow_Bug
- Open menuitem TechArt > Light Utils window.
- Select the Spot Light in Hierarchy
- Put Sceneview in Orthographic Topdown view
- Notice the Cube is Red, which means it's in frustum of the blue spotlight - this is the problem: you can see that the spotlight (and temporary camera) are not touching the cube, yet it identifies as it is (attached screenshot f1)
- Move the cube around and notice that other cases are fine (attached screenshot f2)

Reproducible: 2018.3.0a1, 2018.2.0b13, 2018.1.0f2, 2017.1.1p3

Comments (1)

  1. Xarbrough

    May 28, 2019 14:30

    What is the reasoning behind this design? Performance? And what is the recommended way of working around this limitation? I've added a rough bounds or sphere intersection check to my code before using TestPlanesAABB, but I use it everywhere, so I wonder in which cases I wouldn't want this to be part of the function itself?

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