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[5.6 regression] GL.End error is thrown if a camera's Clear Flags is set...
To reproduce:1. Open editor2. Change Clear Flags to Depth Only Actual: Error is thrown in consoleExpected: Error shouldn't appear in... Read more
[WSA] Player throws System.TypeInitializationException exception on launch
Steps to reproduce:1. Open attached project "872058.zip"2. Build for WSA Universal 10/8.13. Open VS solution4. Deploy on local machi... Read more
[Build Settings] Scene location change is not saved in Build Settings af...
1. Create a new scene.2. Add it to build settings.3. Create a new folder in Project. Move created scene to folder.Note: Open Build S... Read more
[Android] Screen size returns incorrect values on the first frame when t...
If the application is launched without splash screen, the screen size will be set to incorrect values at the first frame(When callin... Read more
Shader compilation error with UnityGetRawLightMaskOrProbeOcclusions
A custom blending shader gives compiler error in console log. Reproduction steps:1) Download the project or `Blend.shader` from the ... Read more
(FoveClient) Fove::GetFVRCompositor crash caused by FOVE Unity plugin
Steps to reproduce:1. Open "Unity_Test_Project.zip" project2. Press play 0x00007FF8329E3082 (FoveClient) Fove::GetFVRCompositor0x000... Read more
[iOS] Handheld.PlayFullScreenMovie with CancelOnInput or Hidden ControlM...
Reproduction steps: 1. Add the attached "FullScreenMovieStatusBarTest" package to any project.2. Build and run the scene for iOS.3. ... Read more
File named "aux.cs" uploaded to Collaborate from macOS, freezes Unity wh...
To reproduce:1. Create new project on macOS2. Create C# script named 'aux.cs'3. Upload project to collab4. Download project on Windo... Read more
Android build fails when VR support is enabled (Cardboard or Daydream SD...
How to reproduce:1. Create a new project2. Switch platform to Android and open Player Settings3. Enable Virtual Reality Supported an... Read more
Sprite changes in play mode when using [TIGHT] texture packing and high ...
Reproduction steps:1. Open project attached (SpriteMeshBreaksWhenPacked.zip)2. Open scene Main3. Press play. Expected result: All th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
- Scene becomes dirty when first opening an HDRP Template project
- Ping highlight text is misaligned with asset name when pinging a prefab from Prefab Mode to Project window
- Crash on CheckDeviceStatus when selecting GameObjects in the scene view while using DX12